User:T-Furan/Sandbox/Gear locator Act Three: Difference between revisions
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! scope="row"| {{MdRarityItem|Staff of the Emperor}} | ! scope="row"| {{MdRarityItem|Staff of the Emperor}} | ||
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*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn | *On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[saving throw|save]] or get {{cond|Stunned}} for 1 turn | ||
| Looted from [[The Emperor]] near the prison by disarming him | | Looted from [[The Emperor]] near the prison by disarming him | ||
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*Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes | *Deal additional {{DamageColor|Force|1d4 Force}} damage with unarmed strikes | ||
*+1 bonus to [[Spell | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] | ||
*Cast {{sai|Command}} (level 3) ({{recharge|long rest}}) | *Cast {{sai|Command}} (level 3) ({{recharge|long rest}}) | ||
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! scope="row"| {{MdRarityItem|Amulet of the Devout}} | ! scope="row"| {{MdRarityItem|Amulet of the Devout}} | ||
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*+2 bonus to [[Spell | *+2 bonus to [[Dice rolls#Spell save DC|spell save DC]] | ||
*Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]] | *Gain an additional {{SmallIcon|Channel_Divinity_Charges_Icons.png}} '''Channel Divinity''' charge that replenishes on [[long rest]] | ||
| Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | | Offering chest{{ref|name=note12}} in the treasury room in the [[Stormshore Tabernacle]] basement | ||
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! scope="row"| {{MdRarityItem|Cloak of the Weave}} | ! scope="row"| {{MdRarityItem|Cloak of the Weave}} | ||
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*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | *Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | ||
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! scope="row"| {{MdRarityItem|Caitiff Staff}} | ! scope="row"| {{MdRarityItem|Caitiff Staff}} | ||
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*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | *Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | ||
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! scope="row"| {{MdRarityItem|Staff of Spellpower}} | ! scope="row"| {{MdRarityItem|Staff of Spellpower}} | ||
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*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | *Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | ||
| On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | | On a pedestal in the [[House of Hope#Raphael's vault|Raphael's vault]]{{ref|name=note18}} | ||
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! scope="row"| {{MdRarityItem|Helldusk Gloves}} | ! scope="row"| {{MdRarityItem|Helldusk Gloves}} | ||
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*+1 bonus to [[ | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and all [[Dice rolls#Attack rolls|attack rolls]] | ||
*Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | *Deal additional {{DamageColor|Fire|1d6 Fire}} damage with your weapons or additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with unarmed strikes. The target of an unarmed strike must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | ||
*[[Strength]] [[saving throws]] +1 | *[[Strength]] [[saving throws]] +1 | ||
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! scope="row"| {{MdRarityItem|Armour of Landfall}} | ! scope="row"| {{MdRarityItem|Armour of Landfall}} | ||
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*+1 bonus to [[DC|spell save DC]] | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] | ||
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}} | *At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}} | ||
*[[Advantage]] on [[Constitution]] [[saving throws]] | *[[Advantage]] on [[Constitution]] [[saving throws]] | ||
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! scope="row"| {{MdRarityItem|Despair of Athkatla}} | ! scope="row"| {{MdRarityItem|Despair of Athkatla}} | ||
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*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
|rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]] | |rowspan=2| [[Lorroakan]] at the top of the [[Ramazith's Tower]] | ||
|rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}} | |rowspan="2" style="text-align: center;"| [[Ramazith's Tower]] {{Coords|4962|704}} | ||
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! scope="row"| {{MdRarityItem|Markoheshkir}} | ! scope="row"| {{MdRarityItem|Markoheshkir}} | ||
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*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | *Gain a toggle action to make the next [[Spells|spell]] cost no [[spell slots]] ({{recharge|long rest}}) | ||
*Cast {{sai|Kereska's Favour}} ({{recharge|short rest}}) | *Cast {{sai|Kereska's Favour}} ({{recharge|short rest}}) | ||
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! scope="row"| {{MdRarityItem|Robe of the Weave}} | ! scope="row"| {{MdRarityItem|Robe of the Weave}} | ||
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*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}} | *On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d6 hit points}} | ||
*[[Armour Class]] +2 | *[[Armour Class]] +2 | ||
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! scope="row"| {{MdRarityItem|Woe}} | ! scope="row"| {{MdRarityItem|Woe}} | ||
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*+1 bonus to [[DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | *+1 bonus to [[Dice rolls#Spell save DC|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | *When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | ||
*Cast {{sai|Blight}} ({{recharge|long rest}}) | *Cast {{sai|Blight}} ({{recharge|long rest}}) |