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'''Save the Refugees''' is a major [[quest]] in [[Chapter One]] of Baldur's Gate 3, and contains multiple related sub-quest within it.{{SpoilerWarning}}
{{SpoilerWarning}}
'''Save the Refugees''' is a [[quest]] in [[Act One]] of ''Baldur's Gate 3'' with multiple related sub-quests. The party discovers a group of [[tiefling refugees]] at the [[Emerald Grove]] who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.
 
==Objectives==
==Objectives==
{{Quest objective|Help the Grove.|
{{Quest objective|Help the Grove.|
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}}
}}
== Walkthrough ==
== Walkthrough ==
The ritual can be stopped by either by killing the Goblin Camp leaders through [[Defeat the Goblins]] or dealing with Kagha and the Shadow Druids via [[Investigate Kagha]]  
While exploring the Emerald Grove, the player will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from [[Elturel]]. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the [[Rite of Thorns]] and close themselves off to the outside world and leaving the tieflings vulnerable.
 
The ritual can be stopped by either by killing the Goblin Camp leaders in the quest [[Defeat the Goblins]], or dealing with [[Kagha]] and the Shadow Druids in the quest [[Investigate Kagha]]. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.
 
=== Returning to the Grove ===
After killing the goblin leaders, the tieflings will be ready to leave for Baldur's Gate. Before they depart, they will join the party at their camp for a celebration.


=== Automatic failure ===
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove)  
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove)  


While it was believed that the quest would transition after a certain number of long rests, this has been proven false.<ref>https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11</ref>
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}}


== Sub-quests ==
== Sub-quests ==
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* [[Kill Kagha]]
* [[Kill Kagha]]
* [[Defeat the Goblins]]
* [[Defeat the Goblins]]
* [[Save the First Druid]]
== Related quests ==
* [[Raid the Emerald Grove]]
* [[Raid the Emerald Grove]]
* [[Save the First Druid]]


{{NavQuests}}
== References ==
{{reflist|url}}
 
{{NavQuests|state_one=expanded}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Druids' Grove Quests]]
[[Category:Druids' Grove Quests]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]