Wyll/romance: Difference between revisions

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(→‎Storyline: Ravengard -> Duke Ravengard)
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For the rest of Act Two, there are no further romantic interactions aside from party banter.
For the rest of Act Two, there are no further romantic interactions aside from party banter.
===Act 3===
===Act 3===
In [[Act Three]], the player must finish Wyll's companion quest in terms of [[Ulder Ravengard]]'s fate in order to advance the relationship.{{SpoilerBox|custom=spoilers for major quests|If Ravengard is killed under any circumstances, either at Enver Gortash's coronation or the Iron Throne regardless of Mizora's pact outcome, Wyll will initiate a breakup with the player during a cutscene at camp, stating that he will hurt the player in his state of sadness, and ask for one last dance before ending the relationship.}}If the above circumstances were avoided, the player can initiate the romance cutscene by talking to Wyll after taking a long rest. (The scene is not an automated cutscene, the player will see an exclamation mark on Wyll's head and must talk to him)
In [[Act Three]], the player must finish Wyll's companion quest in terms of [[Ulder Ravengard]]'s fate in order to advance the relationship.{{SpoilerBox|custom=spoilers for major quests|If Duke Ravengard is killed under any circumstances, either at Enver Gortash's coronation or the Iron Throne regardless of Mizora's pact outcome, Wyll will initiate a breakup with the player during a cutscene at camp, stating that he will hurt the player in his state of sadness, and ask for one last dance before ending the relationship.}}If the above circumstances were avoided, the player can initiate the romance cutscene by talking to Wyll after taking a long rest. (The scene is not an automated cutscene, the player will see an exclamation mark on Wyll's head and must talk to him)


Wyll talks about the player about the notion of time, and then will take them to a spot from his childhood on the banks of the Chionthar. Wyll proceeds to get on his knee and ask for the player's hand in marriage with The Wilden Oak's acorn, the player can accept the proposal which leads to Wyll and the player making love as the scene fades to black. If the player wishes to not commit yet maintain the relationship, they must pass a DC 20 Charisma / Persuasion to do so.
Wyll talks about the player about the notion of time, and then will take them to a spot from his childhood on the banks of the Chionthar. Wyll proceeds to get on his knee and ask for the player's hand in marriage with The Wilden Oak's acorn, the player can accept the proposal which leads to Wyll and the player making love as the scene fades to black. If the player wishes to not commit yet maintain the relationship, they must pass a DC 20 Charisma / Persuasion to do so.