Karlach: Difference between revisions

Jump to navigation Jump to search
(Involvement Act 1)
(Involvement Act 2, fix for page quote, interaction and clarification note on Karlach's heart)
Line 1: Line 1:
{{ up to date | 2024-01-27 }}
{{ up to date | 2024-01-28 }}
{{PageSeo
{{PageSeo
| title = Karlach
| title = Karlach
Line 55: Line 55:
In multiplayer sessions, if Karlach is chosen as an origin by a player, [[Wyll]] will be locked as an option to any other players.
In multiplayer sessions, if Karlach is chosen as an origin by a player, [[Wyll]] will be locked as an option to any other players.


{{Q|Avernus was never my home. It was my prison. I'm free now. And I'm never going back!|Karlach, confronting servants of Zariel.}}
{{Q|Avernus was never my home. It was my prison. I'm free now. AND I'M NEVER GOING BACK.|Karlach, confronting servants of Zariel.}}


== Overview ==
== Overview ==
Line 102: Line 102:


===Personality===
===Personality===
Karlach is an extremely passionate individual who strives to live life to the fullest. She tends to speak excitedly regarding any of life's simple pleasures, whether that be food, drink, friends, or intimacy. Her demeanor is generally joyous and very forward, having no fear of loudly proclaiming her love of being alive and how much she cares for those close to her. Her positive disposition and infectious energy seem to allow her to make friends easily, even if her honesty can cause her to come off as somewhat naive at times. {{note|Interactions with those who knew her prior to the events of the game's story imply that she has always been this exuberant, even as a poor child growing up in Baldur's Gate.}}  
Karlach is an extremely passionate individual who strives to live life to the fullest. She tends to speak excitedly regarding any of life's simple pleasures, whether that be food, drink, friends, or intimacy. Her demeanor is generally joyous and very forward, having no fear of loudly proclaiming her love of being alive and how much she cares for those close to her. Her positive disposition and infectious energy seem to allow her to make friends easily, even if her honesty can cause her to come off as somewhat naive at times.{{note|Interactions with those who knew her prior to the events of the game's story imply that she has always been this exuberant, even as a poor child growing up in Baldur's Gate.}}  


Though oft friendly, Karlach is a very physical person and is not above getting into a brawl if provoked. She can be impulsive and easy to goad, and will lose sense and reason when confronting people she despises. Years in Avernus have made her lonely, compounded by the fact that her mechanical heart kept her from having physical contact with others, let alone intimacy. When talking about Gortash, beneath her outward rage, lie deep pain and a sense of betrayal, making her wary of trusting others as she once did. Despite their moral differences, she gets along well with [[Astarion]] due to both wanting to live their life outside the shadow of their abusers.  
Though oft friendly, Karlach is a very physical person and is not above getting into a brawl if provoked. She can be impulsive and easy to goad, and will lose sense and reason when confronting people she despises. Years in Avernus have made her lonely, compounded by the fact that her mechanical heart kept her from having physical contact with others, let alone intimacy. When talking about Gortash, beneath her outward rage, lie deep pain and a sense of betrayal, making her wary of trusting others as she once did. Despite their moral differences, she gets along well with [[Astarion]] due to both wanting to live their life outside the shadow of their abusers.  
Line 135: Line 135:


====Act Two====
====Act Two====
Should Dammon have survived the events of [[Act 1]], he will be found at [[Last Light Inn]] in the [[Shadow-Cursed Lands]], aiding the [[Harpers]] in their stand against [[Moonrise Towers]]. Karlach can speak to him, and he explains that after further tinkering, he can give her heart another upgrade if the party has some more infernal iron at hand. Dammon will tweak Karlach's heart for a second time, adding an insulating chamber to cool it to the point that she can touch others once more, something poignant for Karlach who hasn't been able to have physical contact with others for the last ten years. Unfortunately, he also bears unfortunate news: her heart can't keep going outside of the Hells. Too hot to exist in the material plane, if she doesn't return to Avernus soon, the heart will burn her from the inside and consume her. Karlach dismisses the idea of ever returning to the Hells, content to celebrate her newfound ability to touch others for now.{{note|In the end, despite having access to Dammon, a surplus of infernal metal, Gortash's schematics and the help of the [[Church of Gond|Gondian]] and/or [[Clan Ironhand|Ironhand]] gnomes, there's currently no way of permanently fixing Karlach's mechanical heart.}}
When the party finally confronts [[Ketheric Thorm]], the battle eventually takes them down to the hidden [[Mind Flayer Colony]] beneath Moonrise. There, they spy Thorm consorting with [[Enver Gortash]] and [[Orin the Red]], with the latter two leaving for [[Baldur's Gate]] to continue with their plans. After dealing with Ketheric, Karlach confesses that she has history with Gortash, letting out that it was due to him that she was sent to the Hells and had her heart replaced with a mechanical heart. Hell-bent on revenge, Karlach urges the group to hurry to Baldur's Gate and chase after her previous employer.


====Act Three====
====Act Three====
Line 153: Line 156:


====Act One====
====Act One====
* After killing Anders and his group, Karlach will rage inside the Toll House. When she cools off, she'll tell the group about her mechanical heart and how she needs to find an infernal mechanic.


====Act Two====
====Act Two====
* After upgrading Karlach's heart for the second time, she will express her joy and share her plans to celebrate.


====Act Three====
====Act Three====


===Unique interactions===
===Unique interactions===
Either as an origin, or in the party as a companion, Karlach has unique interactions and special dialogue with the following characters.
Either as an origin, or in the party as a companion, Karlach has unique interactions and special dialogue with the following characters, listed by the act they are first encountered in.
 
Listed by the act they are first encountered in.


====Act One====
====Act One====
Line 191: Line 194:
*{{MdRarityItem|Alchemy Pouch}}
*{{MdRarityItem|Alchemy Pouch}}
*{{MdRarityItem|Greataxe}}
*{{MdRarityItem|Greataxe}}
*{{MdRarityItem|Heavy Crossbow}}
*{{MdRarityItem|Barbarian Clothes|uid=UNI_Barbarian_Karlach}}
*{{MdRarityItem|Barbarian Clothes|uid=UNI_Barbarian_Karlach}}
*{{MdRarityItem|Karlach's Boots}}
*{{MdRarityItem|Karlach's Boots}}
Line 227: Line 231:
{{notelist}}
{{notelist}}
{{notebegin}}
{{notebegin}}
* Karlach was originally voiced by [https://www.imdb.com/name/nm5964389/ Shala Nyx] in Early Access.
* Karlach was originally voiced by [https://www.imdb.com/name/nm5964389/ Shala Nyx] in Early Access but was replaced once she became a proper origin and companion.
* Can be spoken to with {{SAI|Speak with Dead}}.
* Can be spoken to with {{SAI|Speak with Dead}}.
{{noteend}}
{{noteend}}