Trading and item pricing: Difference between revisions

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[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character.
[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character.


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==== When is it optimal to gift? ====
Assuming you are only looking to buy once from a trader, we can calculate the cutoff above which gifting saves more than the value gifted.
: <tt>price reduced per gift value = base value / level modifier * 0.005 > 1</tt>
If this value is above 1, every gold gifted is worth more in discounts, so you save by raising attitude to 100.
: <tt>base value > 200 * level modifier</tt>
For example, at level 4, this cutoff would be 200 * 8 = 1600. If you are buying more than 1600 total base value of items, you can save by gifting 800 gold to raise the trader's attitude to 100 first. Note that this refers to '''base value''' of items, not the price you see at 0 attitude, which is usually more than 2 times the base value (see price modifier at the top of the article).


== Talking character ==
== Talking character ==