Karlach: Difference between revisions

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(Involvement Act 2, fix for page quote, interaction and clarification note on Karlach's heart)
(Act 3, Endings)
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| background = [[Outlander]]
| background = [[Outlander]]
| role = [[Origin characters|Origin character]], [[Companions|companion]]
| role = [[Origin characters|Origin character]], [[Companions|companion]]
| hometown = [[Baldur's Gate]]<br>Avernus, Nine Hells
| hometown = [[Baldur's Gate]]<br>[[Avernus]], Nine Hells


| modules =
| modules =
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Karlach is tall and well-built, her muscle-bound body toned after many years battling in the first layer of the Hells. Her vermilion skin is covered in scars and burns product of her time in Avernus, tattoos adorning her left arm and parts of her abdomen, while small exhaust vents on her shoulders billow steam whenever her ersatz mechanical heart flares up, clearly visible under her chest.
Karlach is tall and well-built, her muscle-bound body toned after many years battling in the first layer of the Hells. Her vermilion skin is covered in scars and burns product of her time in Avernus, tattoos adorning her left arm and parts of her abdomen, while small exhaust vents on her shoulders billow steam whenever her ersatz mechanical heart flares up, clearly visible under her chest.


Despite her intimidating presence, Karlach has a soft and amiable face, with an easy smile on her lips. Her pointed ears stick out and her left horn curves backwards and out, while the right one seems to have been broken off some time ago. She keeps her hair, dark-brown with reddish accents, long and messy with some simple braids adorned by metal discs, falling on the right side of her neck, below the trimmed side of her head. Her eyes are dark yellow, with the distinctive tiefling slit pupil, and light moles and freckles mark her nose and upper cheeks.{{note|Throughout development Karlach had multiple design changes. In Early Access she only had a placeholder model created with the same assets as a custom character, with two horns and no scars and was a Fighter (with a datamined tag of a Paladin). Concept art shows different proposals for her face, initially planning to give her more scars and more aggressive features. She also had a few different starter armour designs with one repurposed to become [[Unwanted Masterwork Scalemail]]. Her other concept armour can be seen on her [https://forgottenrealms.fandom.com/wiki/File:Karlach_CLB.jpg Magic the Gathering Card].}}
Despite her intimidating presence, Karlach has a soft and amiable face, with an easy smile on her lips. Her pointed ears stick out and her left horn curves backwards and out, while the right one seems to have been broken off some time ago. She keeps her hair, dark-brown with reddish accents, long and messy with some simple braids adorned by metal discs, falling on the right side of her neck, below the trimmed side of her head. Her eyes are dark yellow, with the distinctive tiefling slit pupil, and light moles and freckles mark her nose and upper cheeks.{{note|Throughout development Karlach had multiple design changes. In Early Access she only had a placeholder model created with the same assets as a custom character, with two horns and no scars and was a Fighter (with a datamined tag of a Paladin). Concept art shows different proposals for her face, initially planning to give her more scars and more aggressive features. She also had a few different starter armour designs with one repurposed to become [[Unwanted Masterwork Scalemail]]. Her other concept armour can be seen on her [https://forgottenrealms.fandom.com/wiki/File:Karlach_CLB.jpg Magic: The Gathering Card].}}


===Personality===
===Personality===
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====Act Three====
====Act Three====
After reaching the [[Wyrm's Rock Fortress]] outside Baldur's Gate, the party will be notified of Gortash's grand ascension as Archduke of the city taking place soon. When approached, Gortash will briefly interrupt the ceremony in order to parlay with the party, and greets Karlach nonchalantly. Karlach immediately wants to get back at him, and if not stopped, will be seized by [[Steel Watcher|Steel Watchers]] and thrown into the [[Wyrm's Rock Prison|dungeon]]. If convinced to stay cool, the party can listen to Gortash's proposition to an alliance.


===Endings===
===Endings===
====A Blazing End====
====A Blazing End====
After defeating the Netherbrain, Karlach's infernal engine will finally begin to overheat, signaling her end. With the setting sun on the background, Karlach thanks the player for being there with her, and mourns not being able to join them in the celebrations and further adventures. If her wishes not to return to Avernus are respected, they can stay with her until the engine finally combusts, leaving nothing but ashes where she once stood.


====Return to Avernus====
====Return to Avernus====
When Karlach's heart begins to enter its final stages after defeating the Netherbrain, players can attempt to convince Karlach to return to Avernus before it's too late. Though initially against it, she can be persuaded if the player offers to go with her, so that she may not be alone again. Likewise, if Wyll has completed his personal quest and became [[Wyll#The Blade of Avernus|the Blade of Avernus]], he too will offer to go Avernus with her.
Back on the first plane of the Hells, Karlach and her companion(s) prepare themselves to face the servants of Zariel. No longer alone, Karlach welcomes the challenge and readies her weapon in preparation of advancing imps.
During [[Withers|Withers']] gathering six months after the events of the game, Karlach mentions she and Wyll recently felled a high ranking [[Cambion|cambion]] who carried blueprints for what could be a possible solution to Karlach's mechanical heart. Though the forge they intend to raid is likely well-guarded by Zariel's forces, she has an old contact, a guard named Flo, that might be able to help them. Regardless, she expresses joy at being able to see her companions once more and for the opportunity of a night's rest without the danger of being ambushed by devils. She also comments that being in the Hells is not so bad when she's with the one she loves, indicating she's begun a relationship with Wyll if not already in one with the player.


====Life as a Mind Flayer====
====Life as a Mind Flayer====
If Karlach sacrificed herself and became illithid in order to defeat the Netherbrain, she will remain at Baldur's Gate, hidden and feeding from the dying patients of a local healer who wish to die with dignity instead of suffering. When spoken to at Withers' gathering, she explains that she still remembers parts of her, even using some of the expressions she once used in her tiefling form, but with every brain she feeds, she gains all the memories from it, slowly erasing her original identity. Still, she expresses gratitude and happiness at seeing many of her former companions, and bids the player a good evening.


== Quest rewards ==
== Quest rewards ==
Karlach does not receive any particular items as reward for completing her quests.


== Interactions ==
== Interactions ==
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====Act Three====
====Act Three====
* After finally killing Gortash, Karlach will be overwhelmed by emotion and rages at Gortash's complete apathy until the very end, and the imminent loss of her own life and freedom.


===Unique interactions===
===Unique interactions===