Guide:Gear locator (Act Two): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Guide|community}} {{PageSeo |title=Gear locator (Act Two) |image=Identify Icon.webp |description=A comprehensive list of unique magical items located in Act Two of Baldur's Gate 3. }} {{SpoilerWarning}} {{Tab |one=Guide:Gear_locator |one-name=Act One |two=Guide:Gear_locator_(Act_Two) |two-name=Act Two |three=Guide:Gear_locator_(Act_Three) |three-name=Act Three }} This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality th...") |
(→Act Two: Shar's Spear of Evening effect grants bonus to all weapon damage, not just the spear's.) |
||
Line 707: | Line 707: | ||
! scope="row"| {{MdRarityItem|Shar's Spear of Evening}} | ! scope="row"| {{MdRarityItem|Shar's Spear of Evening}} | ||
| | | | ||
*While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with | *While being [[obscured]], gain [[advantage]] on [[saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage | ||
*Immunity to being {{cond|Blinded}} | *Immunity to being {{cond|Blinded}} | ||
*Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}}) | *Cast {{sai|Darkness}} as an {{action}} ({{recharge|Per turn}}) |