List of features and items that affect saving throws: Difference between revisions

Jump to navigation Jump to search
(Removed the guide template, there are already categories necessary for such a list.)
(Automatically fail saving throws)
Line 248: Line 248:
**{{cond|Flesh Rot}} - Target suffers disadvantage on Charisma saves
**{{cond|Flesh Rot}} - Target suffers disadvantage on Charisma saves
*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]])
*{{cond|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]])
== Automatically fail saving throws ==
{{h3|Spells}}
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Hold Monster}} - Target automatically fails all Strength and Dexterity saves
{{h3|Items}}
* {{RarityItem|Drow Poison}} - Target automatically fails all Strength and Dexterity saves
* {{RarityItem|Crawler Mucus}} - Target automatically fails all Strength and Dexterity saves
{{h3|Conditions}}
*{{cond|Downed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Sleeping}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Stunned}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Lethargic}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Knocked Out}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Confused Stupor}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Befuddled}} - Target automatically fails all Strength and Dexterity saves


== Other ==
== Other ==
<!--===Class features===-->
<!--===Class features===-->
{{h3|Spells}}
{{h3|Spells}}
*{{sai|Hold Person}} - Target automatically fails all Strength and Dexterity saves
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves
*{{sai|Beacon of Hope}} - Targets have advantage on Wisdom and [[Death Saving Throw|death]] saves
{{h3|Items}}
{{h3|Items}}
Line 265: Line 281:
{{h3|Conditions}}
{{h3|Conditions}}
*{{cond|Blood-draw Sickness}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]])
*{{cond|Blood-draw Sickness}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]])
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Sleeping}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Mystra's Benevolence}} - [[Gale]] gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details)
*{{cond|Mystra's Benevolence}} - [[Gale]] gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details)