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(Added Boots of Psionic Movement)
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Certain items have unique bonuses when wielded by a githyanki. These bonuses can be enabled by being [[Disguise Self|disguised]] as one before equiping the item.
Certain items have unique bonuses when wielded by a githyanki. These bonuses can be enabled by being [[Disguise Self|disguised]] as one before equiping the item.
* {{RarityItem|Aberration Hunters' Amulet}}: {{Advantage}} on [[Intelligence]] {{Saving Throw}}s and [[Aberration]]s have {{Disadvantage}} on {{Attack Roll}}s against the wearer.
* {{RarityItem|Aberration Hunters' Amulet}}: {{Advantage}} on [[Intelligence]] {{Saving Throw}}s and [[Aberration]]s have {{Disadvantage}} on {{Attack Roll}}s against the wearer.
* {{RarityItem|Circlet of Psionic Revenge}}: Grants +1 to [[Intelligence]], [[Wisdom]] and [[Charisma]] {{SavingThrow}}s.
* {{RarityItem|Boots of Psionic Movement}}: After the wearer used {{SAI|Fly}}, their next melee weapon attack deals an additional {{DamageText|1d4|Psychic}} damage.
* {{RarityItem|Circlet of Psionic Revenge}}: Grants +1 to [[Intelligence]], [[Wisdom]] and [[Charisma]] {{SavingThrow}}s.
* {{RarityItem|Psionic Ward Armour}}: Grants [[Resistance]] to {{DamageType|Psychic}} damage.
* {{RarityItem|Psionic Ward Armour}}: Grants [[Resistance]] to {{DamageType|Psychic}} damage.
* {{RarityItem|Soulbreaker Greatsword}}: Attacks with this weapon deal an additional {{DamageText|1d4|Psychic}} damage.
* {{RarityItem|Soulbreaker Greatsword}}: Attacks with this weapon deal an additional {{DamageText|1d4|Psychic}} damage.