Feed the Mind Flayer: Difference between revisions

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(Added note about failing oath upon helping the mind flayer)
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The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the [[illithid powers]] tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point.
The party needs to pick up the corpse and bring it back to the mind flayer, to be rewarded with one skill point for the [[illithid powers]] tree. If the mind flayer is fed, it will leave the windmill after a long rest. It will later re-appear in the [[Lower City]], killing a couple of NPCs. The mind flayer can still be killed for its brain after giving it a corpse, but consuming it at this point will not grant an additional illithid skill point.


Feeding the mind flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background).
Feeding the mind flayer earns the [[Inspiration|Inspirational Events]] '''Unexpected Parenting''' ([[Haunted One]] background) and '''Newfound Subject''' ([[Noble]] background). [[Oath of the Ancients]] Paladins will break their oath if this option is chosen.


If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt, with no further reward.  
If the mind flayer is persuaded to get its own meal, it simply leaves the windmill to go hunt, with no further reward.