Halfling Luck: Difference between revisions

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(Small fix)
(Added flat bonus chance to hit)
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On a normal roll, Halfling Luck multiplies the chance to hit by :
On a normal roll, Halfling Luck multiplies the chance to hit by :
* 1.05 whatever the target roll is
* 1.05 whatever the target roll is
** This would be the most noticeable for a target roll of 2 which would add a flat 4.75% chance to hit or almost +1 on a d20.
** For a target roll of 20 it would add a flat 0.25% chance to hit, which would be a critical strike.


On a roll with Advantage, Halfling Luck multiplies the chance to hit by :
On a roll with Advantage, Halfling Luck multiplies the chance to hit by :
* 1.003 for a target roll of 2
* 1.003 for a target roll of 2 or a flat +0.25% chance to hit
* 1.01 for a target roll of 3
* 1.01 for a target roll of 3 or a flat +0.70% chance to hit
...
...
* 1.05 for a target roll of 20
* 1.03 for a target roll of 11 or a flat +2.44% chance to hit
...
* 1.05 for a target roll of 20 or a flat +0.47% chance to hit, which would be a critical strike.


On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by :
On a roll with Disadvantage, Halfling Luck multiplies the chance to hit by :
* 1.10 whatever the target roll is
* 1.10 whatever the target roll is
** This would be the most noticeable for a target roll of 2 which would add a flat 9.25% chance to hit or almost +2 on a d20.
** For a target roll of 20 it would add a flat 0.03% chance to hit, which would be a critical strike.


=== Chance to fail comparisons ===
=== Chance to fail comparisons ===