Grym: Difference between revisions

Jump to navigation Jump to search
No edit summary
(It's not "Lava lever". In the game its the "Lava Valve")
Line 134: Line 134:
There is a rather different tactic possible against Grym using an all-Ranged setup using the terrain to your advantage. Grym has no ranged attacks of any kind, so if you can shoot it from positions it can't reach you can slowly but surely destroy Grym without even getting wounded. NOTE, to be able to use this tactic and then keep the ability to use the Forge for making equipment you will need at least one character who can cast [[Grant Flight]]; the forge cannot be raised back up again after being lowered, so a Flying character will be needed to load the mold, crucible and then activate the two levers to create Adamantine equipment after the fight.
There is a rather different tactic possible against Grym using an all-Ranged setup using the terrain to your advantage. Grym has no ranged attacks of any kind, so if you can shoot it from positions it can't reach you can slowly but surely destroy Grym without even getting wounded. NOTE, to be able to use this tactic and then keep the ability to use the Forge for making equipment you will need at least one character who can cast [[Grant Flight]]; the forge cannot be raised back up again after being lowered, so a Flying character will be needed to load the mold, crucible and then activate the two levers to create Adamantine equipment after the fight.


On approach to the forge, note the stairway you are coming down on and the second pathway to the right of it. When the forge is lowered, ranged characters (both magic users and archers) can hit nearly the entire forge floor where Grym can move, and characters on the entry stairway can also hit the Lava lever.
On approach to the forge, note the stairway you are coming down on and the second pathway to the right of it. When the forge is lowered, ranged characters (both magic users and archers) can hit nearly the entire forge floor where Grym can move, and characters on the entry stairway can also hit the Lava Valve.
[[File:Grym sniping.jpg|thumb|Grym sniping positions]]
[[File:Grym sniping.jpg|thumb|Grym sniping positions]]


Line 142: Line 142:




You will need characters on both positions. Characters on the right position will not be able to reach the Lava Lever to Superheat Grym to make it vulnerable to damage. However, there is a section of raised floor just under the left position that Grym can stand on and it will not get Superheated, so you will need to keep it lured to the Right position to keep it vulnerable to damage; there is no safe floor area for Grym at that spot.
You will need characters on both positions. Characters on the right position will not be able to reach the Lava Valve to Superheat Grym to make it vulnerable to damage. However, there is a section of raised floor just under the left position that Grym can stand on and it will not get Superheated, so you will need to keep it lured to the Right position to keep it vulnerable to damage; there is no safe floor area for Grym at that spot.




Line 148: Line 148:




At this point it's a turkey-shoot; just keep hitting Grym, having a character on the left side put a shot into the lava lever whenever the lava clears, and always having the characters on the Right side move last. It may take a little while, but you will be able to drop Grym without getting wounded and without needing to use the forge hammer, which is needed for obtaining an Achievement (listed below).
At this point it's a turkey-shoot; just keep hitting Grym, having a character on the left side put a shot into the lava Valve whenever the lava clears, and always having the characters on the Right side move last. It may take a little while, but you will be able to drop Grym without getting wounded and without needing to use the forge hammer, which is needed for obtaining an Achievement (listed below).


=== Owlbear from the top ropes! tactic ===
=== Owlbear from the top ropes! tactic ===