Chain Lightning: Difference between revisions

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m (Added damage type category)
(Markoheshkir does not let you cast chain lightning)
Line 4: Line 4:
| level = 6
| level = 6
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Sorcerer, Wizard
| classes = Sorcerer, Wizard
| class learns at level 11 = Sorcerer, Wizard
| class learns at level 11 = Sorcerer, Wizard
| class learns at level 2 =
| class learns at level 2 =  
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary =
| summary =  
| granted by items = Markoheshkir:Short Rest
| granted by items =  
| description = Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range.
| description = Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range.
| cost = action, spell6
| cost = action, spell6
| attack roll =  
| attack roll =  
| damage = 10d8
| damage = 10d8
| damage modifier =
| damage modifier =  
| damage type = Lightning
| damage type = Lightning
| extra damage =
| extra damage =  
| extra damage modifier =
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| concentration =
| concentration =  
| save = DEX
| save = DEX
| on save = Targets still take half damage.
| on save = Targets still take half damage.
Line 30: Line 30:
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition =
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes =
| notes =  
}}
}}