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Chain Lightning
		
		
		
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Description
Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range.Properties
- Cost
 -  Action +  Level 6 Spell Slot
 - Damage: 10~80
 - Details
 - DEX Save (On Save: Targets still take half damage.)
 - Range: 18 m / 60 ft
 - Targets: 1 primary target and 3 enemies within 18 m / 60 ft of the primary target
 
10d8Lightning
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details
 UID
  Projectile_ChainLightning
   Spell flags
    
  How to learn
Classes: 
Granted by items:
- Markoheshkir (Recharge: Short rest)
 
Other ways to learn:
- Wizards with Level 6 Spell Slots can scribe a Scroll of Chain Lightning to their spellbooks.
 
Notes
- Since Patch 6, Chain Lightning cannot be used with Metamagic: Twinned Spell. However, this restriction does not apply to the version of Chain Lightning granted by Markoheshkir.
 - Characters under the effects of an Elixir of Bloodlust can use this spell to gain an additional action point by targeting the spell at an object. When the object "dies" and a living creature is then hit by the same effect, the game gives the caster an additional action for killing an enemy, as per the Elixir. This also works with Arrow of Many Targets.
 - The DC of the saving throw to reduce damage from the lightning chains uses the spellcasting modifier of the most recently acquired spellcasting class, rather than the spellcasting modifier that was used for the initial casting of Chain Lightning.
 
Bugs
- This spell lacks an 
IsHarmfulSpellFlagstag, and as such is able to target creatures affected by Sanctuary. 
External links[edit | edit source]
- Chain lightning on the Forgotten Realms Wiki