Slayer: Difference between revisions

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(Added (Action) and (bonus action) indicators to most abilities)
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* If the target is {{Cond|Prone}}, the attack will be a [[Critical Hit]].
* If the target is {{Cond|Prone}}, the attack will be a [[Critical Hit]].
* If the target is {{Cond|Bleeding}} and {{Cond|Prone}}, the attack will be a Critical Hit and the target will possibly become {{Cond|Stricken With Flesh Rot}}.
* If the target is {{Cond|Bleeding}} and {{Cond|Prone}}, the attack will be a Critical Hit and the target will possibly become {{Cond|Stricken With Flesh Rot}}.
{{Action}}
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* If the target is {{Cond|Bleeding}}, you deal an additional [[Strength]] or [[Dexterity]] [[Ability_scores#Ability_score_modifiers|modifier]] damage per hit.
* If the target is {{Cond|Bleeding}}, you deal an additional [[Strength]] or [[Dexterity]] [[Ability_scores#Ability_score_modifiers|modifier]] damage per hit.
* If the target is {{Cond|Dazed}}, the attack will be a [[Critical Hit]].
* If the target is {{Cond|Dazed}}, the attack will be a [[Critical Hit]].
{{Action}}
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|{{DamageInfo|3d10|Slashing}}
|{{DamageInfo|3d10|Slashing}}
* Slash open a foe's vital arteries. They start {{Cond|Bleeding}}, and the ensuing gush continuously heals your wounds.
* Slash open a foe's vital arteries. They start {{Cond|Bleeding}}, and the ensuing gush continuously heals your wounds.
{{Action}}
}}
}}


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* Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}.
* Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}.
* (v4.1.1.4251417) Let the Slaughter Begin will always grant only +1 bonus to Armour Class in total, no matter how many marked targets you kill. Also when losing this Bonus in combat it will instantly be replied again and will stay after combat even when leaving Slayer form.
* (v4.1.1.4251417) Let the Slaughter Begin will always grant only +1 bonus to Armour Class in total, no matter how many marked targets you kill. Also when losing this Bonus in combat it will instantly be replied again and will stay after combat even when leaving Slayer form.
{{Action}}
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|{{DamageInfo|4d6|Bludgeoning|modifier=finesse}}
|{{DamageInfo|4d6|Bludgeoning|modifier=finesse}}
* Leap sinuously and smash into your foes, possibly knocking them {{Cond|Prone}}.
* Leap sinuously and smash into your foes, possibly knocking them {{Cond|Prone}}.
{{Action|bonus}} and {{Action|movement}}
}}
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