Zevlor: Difference between revisions

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=== Act One ===
=== Act One ===


The player finds Zevlor for the first time during the first Goblin assault to the Grove where him, alongside [[Aradin]], [[Wyll]] and some of his followers, defended the attack on the gates.
The party finds Zevlor for the first time during the first Goblin assault to the Grove where him, alongside [[Aradin]], [[Wyll]] and some of his followers, defended the attack on the gates.


After the skirmish, Zevlor requests the player's aid against [[Kagha]] and the Goblin leaders. He offers as a reward his enchanted gloves, the [[Hellrider's Pride]].
After the skirmish, Zevlor requests the party's aid against [[Kagha]] and the Goblin leaders. He offers as a reward his enchanted gloves, the [[Hellrider's Pride]].


Regardless of how the player deals with the Druid situation, should they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the player. He'll prepare a surprise party at the player's camp with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.
Regardless of how the player deals with the Druid situation, should they side with the tieflings and Zevlor is still alive, he'll be extremely grateful towards the party. He'll prepare a surprise party at the [[campsite]] with the rest of the refugees, before leading them to the city. After this, he bids them farewell and wishes to encounter the player again.


Should the player side with [[Minthara]] and the rest of the goblins instead, he'll furiously call the player a traitor, and take up arms to defend his people.
Should the party side with [[Minthara]] and the rest of the goblins instead, he'll furiously call the player character a traitor, and take up arms to defend his people.


Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.
Even if the player sides with the refugees, Zevlor can still die. If this is the case, he'll be replaced by a different tiefling as the refugees' leader.


If the player travels to [[Mountain Pass]] or [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns]], the tieflings will be expelled from the [[Emerald Grove]] and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]].
If the party travels to [[Mountain Pass]] or [[Shadow-Cursed Lands]] before resolving Kagha's [[Rite of Thorns]], the tieflings will be expelled from the [[Emerald Grove]] and Zevlor's corpse can be found among the bodies of all the other refugees near the bridge to the [[Blighted Village]].


=== Act Two===
=== Act Two===
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the [[Shadow-Cursed Lands]].
Assuming Zevlor survives Act 1 he, along with the other refugees, makes his way through the [[Shadow-Cursed Lands]].


By talking to some of the surviving tieflings found in the [[Last Light Inn]] the player can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The player can receive the quest [[Find Zevlor]].
By talking to some of the surviving tieflings found in the [[Last Light Inn]] the party can find out that the refugees were attacked and Zevlor had tried to surrender. He was then captured, along with some other tieflings. The party can receive the quest [[Find Zevlor]].


Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the player that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.
Zevlor can later be found in a transformation pod within the [[Mind Flayer Colony]]. He can be released by opening all pods, which starts a fight with several [[Mind Flayer]]s. If he survives he tells the party that the Absolute infiltrated his mind, causing him to call out the surrender during the attack on the refugees. He thinks that the other tieflings won't welcome him back and leaves on his own. He can otherwise be purged along with all the mind flayers, killing him.


=== Act Three ===
=== Act Three ===
If saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at [[The High Hall]].
If saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned to fight for you using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at [[The High Hall]].


If he was not found at the Mind Flayer Colony or ignored, [[Orin the Red|Orin]] will kill him and leave his corpse along with a [[Grand Infernal Painting]] at the party's camp. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city.
If he was not found at the Mind Flayer Colony or ignored, [[Orin the Red|Orin]] will kill him and leave his corpse along with a [[Grand Infernal Painting]] at the campsite. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city.


==Companion approval==
==Companion approval==