Wild Shape: Water Myrmidon: Difference between revisions

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==== {{SAI|Hiemal Strike|w=40}} ====
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
 
{{Feature box|Hiemal Strike|item=Trident of the Depths}}
* Pierce a creature with your frost-rimed trident dealing an additional {{DamageText|1d10|Cold}} damage, and {{SAI|Chilled (Condition)|Chill}} it.
{{Feature box|Explosive Icicle}}
 
{{Feature box|Healing Vapours}}
==== {{SAI|Explosive Icicle|w=40}} ====
{{Feature box|Elemental Warp}}
 
{{Feature box|Fly (Class Action)|Fly}}
* Hurl three tridents forged of glistening ice that pierce targets dealing {{DamageText|3d8|Cold}} damage and create ice surfaces on impact.
 
==== {{SAI|Healing Vapours|w=40}} ====
 
* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
 
==== {{SAI|Elemental Warp|w=40}} ====
 
* Surrounded by silver mist, you teleport to an unoccupied space you can see.
 
==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
 
* Fly to a target position


|condition = Wild Shape: Water Myrmidon
|condition = Wild Shape: Water Myrmidon
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|class learns at level 10 = Circle of the Moon
|class learns at level 10 = Circle of the Moon
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Trident of the Depths}} that adds +{{DamageText|1d6|Cold}} to every attack.
|notes = * This shape consumes 2 Wild Shape charges, and comes equipped with a {{RarityItem|Trident of the Depths}} that adds +{{DamageText|1d6|Cold}} to every attack.
* There is no reason to use the normal main hand attack over {{SAI|Hiemal Strike}} which deals additional damage and has a chance to {{Cond|Chilled|Chill}} targets.
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