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Wild Shape: Water Myrmidon

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Wild Shape: Water Myrmidon is a Combat Wild Shape form available to Circle of the Moon Druids.

Description

Take the shape of a Water Myrmidon.

Your water myrmidon shape has a starting health of 90 hit points 90 hit points that increases every two druid levels. It can cast Hiemal StrikeHiemal Strike, Healing VapoursHealing Vapours, and Explosive IcicleExplosive Icicle.

Properties

Cost:
Bonus Action +  2 Wild Shape Charges

At Higher Levels

The hit points of the Water Myrmidon form increase with druid level, as shown in the table below:

Druid level Hit points
10 90
12 108

Condition: Wild Shape: Water Myrmidon

Wild Shape: Water MyrmidonWild Shape: Water Myrmidon
  • Wild shaped into a Water Myrmidon

Creature: Water Myrmidon

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

Hit Points

127

Armour Class

18

Hiemal StrikeHiemal Strike (Action)
Pierce a creature with your frost-rimed trident and Chill Chill it.
Explosive IcicleExplosive Icicle (Action)
Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.
Healing VapoursHealing Vapours (Action)
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit pointshit points.
Elemental WarpElemental Warp (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
FlyFly (Movement Speed (Half cost))
Fly to a target position
EtherealEthereal
Affected entity is incorporeal and can't be Shoved Shoved, Thrown Thrown, or used as an Improvised Melee Weapon Improvised Melee Weapon

How to learn

Classes:

This action is a variation of:
Wild ShapeWild Shape

Notes

  • This shape consumes 2 Wild Shape charges, and comes equipped with a Trident of the Depths that adds +1d6ColdCold to every attack.
  • There is no reason to use the normal main hand attack over Hiemal StrikeHiemal Strike which deals additional damage and has a chance to ChillChill targets.
  • Healing VapoursHealing Vapours can only be used in combat.