Help Omeluum Investigate the Parasite: Difference between revisions

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==Walkthrough==
==Walkthrough==
To complete this quest, the player will have to travel to the [[Arcane Tower]] per Omeluum's instructions to obtain the items they need. This guide will contain information for the full exploration of the tower. Strictly speaking the player does not need to explore most of the tower to complete this quest.     
To complete this quest, the player will have to travel to the [[Arcane Tower]] per Omeluum's instructions to obtain the items they need. This guide will contain information for the full exploration of the tower. Strictly speaking the player does not need to explore most of the tower to complete this quest.     
The quest is officially started by talking the Blurg, who upon learning about your situation (if the player chooses to share), summons his ally Omeluum to consult. Talking to Omeluum and agreeing to his plan to brew the potion will kick off the quest.   


==Dealing with the Defenses==
==Dealing with the Defenses==
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== Navigating the Tower ==
== Navigating the Tower ==
[[File:Fungus Platform.jpg|thumb|The fungus on the south wall serving as jumping platforms. ]]
In general, there are two formal/obvious ways to navigate the tower:
In general, there are two formal/obvious ways to navigate the tower:


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=== The 1st Floor (Generator) and Activating the Tower ===
=== The 1st Floor (Generator) and Activating the Tower ===
[[File:Fungus Platform.jpg|thumb|The fungus on the south wall serving as jumping platforms. ]]
[[File:Hole.jpg|thumb|The hole which serves as an alternative entrance to the first floor. ]]To fully explore the tower, the player's goal would be to enter the locked 1st level of the tower - as the generator used to restore power to the tower is located there. To access this floor, the player must first get to the bottom of the tower.  
To fully explore the tower, the player's goal would be to enter the locked 1st level of the tower - as the generator used to restore power to the tower is located there. To access this floor, the player must first get to the bottom of the tower.  


Without a working elevator, the player will have to use the fungus platforms growing on the Southern wall of the tower to jump their way down. It is a good idea to cast [[Feather Fall]] to prevent unnecessary fall damage. Alternatively, Flying or teleporting (via [[Misty Step]]) will also get the player down without issues.  
Without a working elevator, the player will have to use the fungus platforms growing on the Southern wall of the tower to jump their way down. It is a good idea to cast [[Feather Fall]] to prevent unnecessary fall damage. Alternatively, Flying or teleporting (via [[Misty Step]]) will also get the player down without issues.  


The 1st floor is locked and one of the few areas that is not accessible directly by flight. There are two options to get in:
The 1st floor is locked and one of the few areas that is not accessible directly by flight. There are two options to get in:
 
[[File:Combining the Sussur Bloom and Power Generator.jpg|alt=Using the Sussur Bloom to fuel the Power Generator through the Combine menu.|thumb|Using the Sussur Bloom to fuel the Power Generator through the Combine menu. ]]
* Through the Ornate Door in the back, which can be unlocked with a DC15 Sleight of Hand check, or by breaking it down (24 [[Hit Points]], [[Lesser Toughness]]).
* Through the Ornate Door in the back, which can be unlocked with a DC15 Sleight of Hand check, or by breaking it down (24 [[Hit Points]], [[Lesser Toughness]]).
* [[File:Hole.jpg|thumb|The hole which serves as an alternative entrance to the first floor. ]]By accessing a hole on the South wall (it looks like a pipe). The player will need to first pass a [[Perception]] check, and then crawl through as a small creature (i.e. the [[Druid|Druid's]] [[Wild Shape|Cat Wildshape]] or a character shrunk by the [[Reduce]] spell).
* By accessing a hole on the South wall (it looks like a pipe). The player will need to first pass a [[Perception]] check, and then crawl through as a small creature (i.e. the [[Druid|Druid's]] [[Wild Shape|Cat Wildshape]] or a character shrunk by the [[Reduce]] spell).


To restore power to the tower - which will activate the elevator and deactivate the automated defenses - the player will need to bring [[Sussur Bloom|Sussur Blooms]] to the Power Generator. [[Sussur Bloom|Sussur Blooms]] can be found at the Garden just outside the door, or from the tree at [[Dread Hollow]].  
To restore power to the tower - which will activate the elevator and deactivate the automated defenses - the player will need to bring [[Sussur Bloom|Sussur Blooms]] to the Power Generator. [[Sussur Bloom|Sussur Blooms]] can be found at the Garden just outside the door, or from the tree at [[Dread Hollow]].  
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== Returning to Omeluum ==
== Returning to Omeluum ==
Once the player returns to Omeluum, he will brew the potion as promised and attempts to extract the tadpole from the player. (To be added).
Once the player returns to Omeluum, he will brew the potion as promised and attempts to extract the tadpole from the player. As the process starts, a series of [[Saving Throws]] will be asked of the player:
 
* The character that drinks the potion will automatically be subjected to a [[Constitution]] [[Saving Throw]].
** Failing this will result in the character being poisoned for 10 rounds. As this is an automatic save, there is no skill-check window and an opportunity to add modifiers to help pass it. However, as the player is likely not in combat when this happens, the consequences are limited. As the log currently does not show this save, at this point it's no possible to tell what the Difficulty Class of the save, nor if spells like [[Protection from Poison]] helps. 
 
* Once Omeluum starts psionically probing, the tadpole will resist, and the player will have a choice of passing a DC 10 Wisdom or Intelligence Saving Throw.
** Failing this causes the player to gain the [[Tongue of Madness (Condition)|Tongue of Madness]] condition for 5 turns, which gives them [[Disadvantage]] on [[Charisma]] [[Ability Check|Checks]]'''.'''
* As Omeluum continues to press, the player will be asked to pass a DC 15 Wisdom or Intelligence Saving Throw.
** Failing this causes the player to gain an unique "Dazed" condition for 5 turns, which gives them [[Disadvantage]] on [[Wisdom]] and [[Intelligence]] [[Ability Check|Checks]]. This is ''different'' from the [[Dazed (Condition)|Dazed]] condition caused by attacks like the [[Pommel Strike]] weapon action.
 
Regardless of what saves the player manages to pass, Omeluum is unable to extract the Tadpole. Rather, his intervention has cause it to become stronger. In the Early Access, as result of this, the character that drank the potion gains the [[Repulsor]] [[Tadpole Power]]. At this point, the quest will be marked as complete. Due to changes to the Tadpole system in the full release, it is uncertain if this outcome will remain the same.
 
As he was unable to help, Omeluum will offer the player his {{SmallIcon|Ring of Psionic Protection Icon.png}} [[Ring of Psionic Protection]], though he would not part with it completely for free. The player can:
 
* Offer gold - i.e. trade for it just like any other merchant
* Trade their knowledge/experience of the Nautiloid - requires a DC 15 [[Intelligence]] or [[Performance]] Check.
* Intimidate Omeluum - requires succeeding a DC 20 [[Intimidation]] Check. Omeluum will not turn hostile in case of a failure.
 
Note, if the player has failed their previous saves during the extraction process, they can choose to leave the conversation and allow those effects to pass prior to attempting the skill checks to obtain the Ring of Psionic Protection. In Early Access, it seems that the player is free to try these checks to get the ring for free as many times as they want.