Thisobald Thorm: Difference between revisions

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When approached, the closest party member will sit down at the bar. '''Thisobald''' will tend the bar, and insist that the party member sitting at the bar drink with him, and is docile unless refused, wherein he will immediately attack. After accepting, a variety of [[Ability Saves]] and [[Skill Checks]] must be succeeded. The ultimate goal is to "outdrink" him so he will burst through over-indulgence.
When approached, the closest party member will sit down at the bar. '''Thisobald''' will tend the bar, and insist that the party member sitting at the bar drink with him, and is docile unless refused, wherein he will immediately attack. After accepting, a variety of [[Ability Saves]] and [[Skill Checks]] must be succeeded. The ultimate goal is to "outdrink" him so he will burst through over-indulgence.


There are three phases to each round of drinking, which are the Drinking phase, Story phase, and Questions phase. In the drinking phase, the party member can choose to either drink the brew and pass a [[Constitution]] [[Saving Throw]] or avoid drinking entirely by passing a [[Sleight of Hand]] check. If failing the Constituiton Saving Throw, the party member will immediately become drunk and have a [[Disadvantage]] on all the following saving throws. If failing thew Sleight of Hand check, he will notice the fraud and become hostile.
There are three phases to each round of drinking, which are the Drinking phase, Story phase, and Questions phase. In the drinking phase, the party member can choose to either drink the brew and pass a [[Constitution]] [[Saving Throw]] or avoid drinking entirely by passing a [[Sleight of Hand]] check. If failing the Constituiton Saving Throw, the party member will immediately become drunk and have a [[Disadvantage]] on all the following saving throws. If failing the Sleight of Hand check, he will notice the fraud and become hostile.


After successfully drinking (DC 14) or faking (DC 18), he will ask to tell a story, which is based on the events of the party's journey up to this point. Each story requires a [[Performance]] check. After failing the Performance check, there will one final chance by Thisobald to weave a better story, this time using [[Deception]] (DC 18). Refusing to tell a story or failing the Deception check results in Thisobald becoming hostile.
After successfully drinking (DC 14) or faking (DC 18), he will ask to tell a story, which is based on the events of the party's journey up to this point. Each story requires a [[Performance]] check. After failing the Performance check, there will one final chance by Thisobald to weave a better story, this time using [[Deception]] (DC 18). Refusing to tell a story or failing the Deception check results in Thisobald becoming hostile.