Silfy: Difference between revisions

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(Infobox)
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|image=Silfy.png
|image=Silfy.png
}}
}}
{{Infobox character
{{Infobox creature
| name = Silfy
| name = Silfy
| full name = Silfy
| image = Silfy.png
| image = Silfy.png
| race = [[Tiefling]]
| race = [[Tiefling]]
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| level = 1
| level = 1


| modules =
| prof bonus = +2
{{Infobox statistics
| child = yes
| size = Small
| size = Small
| type = Humanoid
| type = Humanoid
| armour_class = 12
| armour_class = 12
| hit_points = 5
| hit_points = 5
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 25
| weight_kg = 25
| weight_lb = 50
| hiddenlevel = 1
| hiddenlevel = 1
| str = 10
| str = 10
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| cha = 10
| cha = 10


| resistant1 = Fire
| resistances=Fire resistance full
| feature1_name = Darkvision
| passives=Darkvision, Hellish Resistance
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Hellish Resistance
| feature2_description = Gain Resistance to Fire damage.
}}
}}
}}


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== Involvement ==
== Involvement ==
===Act One===
===Act One===
{{SpoilerWarning}}
Silfy can be encountered standing near her brother Mattis pretending to be his guard. If the player tries to buy something from Mattis, Silfy will try to steal back the magic ring as well as some of the player's belongings when looking at his wares. The player can catch Silfy in the act when a passive [[Perception]] [[Ability Check|check]] is passed. If failed, another passive Perception check will trigger which, if passed, starts the quest [[Find Your Belongings]]. Talking to her after being robbed, you can question her if she saw anything suspicious as a guard. When Silfy is successfully intimidated, she gives away Mol's name. Following being questioned, Silfy runs away through the rocky crevice into the [[Tiefling Hideout]].
Silfy can be encountered standing near her brother Mattis pretending to be his guard. If the player tries to buy something from Mattis, Silfy will try to steal back the magic ring as well as some of the player's belongings when looking at his wares. The player can catch Silfy in the act when a passive [[Perception]] [[Ability Check|check]] is passed. If failed, another passive Perception check will trigger which, if passed, starts the quest [[Find Your Belongings]]. Talking to her after being robbed, you can question her if she saw anything suspicious as a guard. When Silfy is successfully intimidated, she gives away Mol's name. Following being questioned, Silfy runs away through the rocky crevice into the [[Tiefling Hideout]].