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Druid: Difference between revisions
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[[Category:Classes]] | [[Category:Classes]] | ||
'''Druid''' is a character [[Class]] in [[Baldur's Gate 3]]. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. | '''Druid''' is a character [[Class]] in [[Baldur's Gate 3]]. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast [[Spells]] and have the ability to transform into various creatures. Druids use [[Wisdom]] as their primary ability score. | ||
{{ | {| class="wikitable nomobile" style="width: 100%;" | ||
|- | |||
! colspan="4" | The Druid Class Progression | |||
! colspan="6" | Spell Slots per Spell Level | |||
|- | |||
| style="width: 6%;" | '''Level''' | |||
| style="width: 8%;" | '''[[Proficiency Bonus]]''' | |||
| '''Features''' | |||
| style="width: 6%;" | '''[[Spells#Cantrips|Cantrips]] Known''' | |||
| style="width: 3%;" | 1st | |||
| style="width: 3%;" | 2nd | |||
| style="width: 3%;" | 3rd | |||
| style="width: 3%;" | 4th | |||
| style="width: 3%;" | 5th | |||
| style="width: 3%;" | 6th | |||
|- | |||
| 1st | |||
| +2 | |||
| {{Icon|Druid Class Icon.png|24|link=#Level 1}} [[#Spellcasting|Spellcasting]] | |||
| 2 | |||
| 2 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
| 2nd | |||
| +2 | |||
| {{Icon|Wild Shape Icon.png|24|link=Wild Shape}} [[Wild Shape]], {{Icon|Druid Class Icon.png|24|link=#Level 2}} [[#Level 2|Choose a subclass]] | |||
| 2 | |||
| 3 | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
| 3rd | |||
| +2 | |||
| - | |||
| 2 | |||
| 4 | |||
| 2 | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
| 4th | |||
| +2 | |||
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Ability Score Improvement|Ability Score Improvement]], {{Icon|Wild Shape Icon.png|24|link=Wild Shape}} [[Wild Shape|Wild Shape improvement]] | |||
| 3 | |||
| 4 | |||
| 3 | |||
| - | |||
| - | |||
| - | |||
| - | |||
|- | |||
| 5th | |||
| +3 | |||
| - | |||
| 3 | |||
| 4 | |||
| 3 | |||
| 2 | |||
| - | |||
| - | |||
| - | |||
|- | |||
| 6th | |||
| +3 | |||
| {{Icon|Druid Class Icon.png|24|link=#Level 6}} [[#Level 6|Subclass Feature]] | |||
| 3 | |||
| 4 | |||
| 3 | |||
| 3 | |||
| - | |||
| - | |||
| - | |||
|- | |||
| 7th | |||
| +3 | |||
| - | |||
| 3 | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 1 | |||
| - | |||
| - | |||
|- | |||
| 8th | |||
| +3 | |||
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Ability Score Improvement|Ability Score Improvement]], {{Icon|Wild Shape Icon.png|24|link=Wild Shape}} [[Wild Shape|Wild Shape improvement]] | |||
| 3 | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 2 | |||
| - | |||
| - | |||
|- | |||
| 9th | |||
| +4 | |||
| - | |||
| 3 | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 1 | |||
| - | |||
|- | |||
| 10th | |||
| +4 | |||
| {{Icon|Druid Class Icon.png|24|link=#Level 10}} [[#Level 10|Subclass Feature]] | |||
| 4 | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 2 | |||
| - | |||
|- | |||
| 11th | |||
| +4 | |||
| - | |||
| 4 | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 2 | |||
| 1 | |||
|- | |||
| 12th | |||
| +4 | |||
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Ability Score Improvement|Ability Score Improvement]] | |||
| 4 | |||
| 4 | |||
| 3 | |||
| 3 | |||
| 3 | |||
| 2 | |||
| 1 | |||
|} | |||
== Class Information == | == Class Information == | ||
[[File:Druid Class Default Armor.png|thumb|right|Druid's default armour]] | [[File:Druid Class Default Armor.png|thumb|right|Druid's default armour]] | ||
* Level 1 Maximum Hit Points: {{ | * '''Level 1 Maximum Hit Points:''' 8 + {{Ability|Constitution}} Modifier | ||
** Hit points at higher levels: {{ | ** '''Hit points at higher levels:''' 5 + {{Ability|Constitution}} Modifier | ||
* Important Ability Scores: {{ | * '''Important Ability Scores:''' {{Ability|Wisdom}} for Spells, {{Ability|Constitution}} for Hit Points and {{Concentration}} Checks, and {{Ability|Dexterity}} for [[Armour Class]]. | ||
* | * '''[[Saving Throw]] Proficiencies:''' {{Ability|Wisdom, {{Ability|Intelligence}} | ||
* Equipment Proficiencies: | * Equipment Proficiencies: | ||
** {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | ** {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}} | ||
Line 28: | Line 171: | ||
** {{LightArmour}}, {{MediumArmour}} | ** {{LightArmour}}, {{MediumArmour}} | ||
** {{Shields}} | ** {{Shields}} | ||
{{ | ===Spellcasting=== | ||
* '''[[Spells|Spellcasting]]:''' | |||
** '''Spellcasting Ability:''' {{Ability|Wisdom}} | |||
** '''Prepared Spells:''' You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots. | |||
*** '''Number of Prepared Spells''' = (Druid level) + {{Ability|Wisdom}} Modifier ''(Minimum of 1 spell).'' | |||
== Skills == | == Skills == | ||
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills. | You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills. | ||
At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2. | |||
* Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]] | * Inherited Skills: Granted by [[Character Creation#Playable Races|Races]] and [[Character Creation#Backgrounds|Backgrounds]] | ||
* Skills with Proficiency (Choose 2): | * Skills with Proficiency (Choose 2): |