Companions: Difference between revisions

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(added the respec anything part, its fairly imporant note to mention when looking at companions)
m (Shortened respec text, deleted info not officially released.)
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Many companions can be [[Romance]]d. If a companion dislikes the player's actions enough, they may leave the party or even try to kill the player.
Many companions can be [[Romance]]d. If a companion dislikes the player's actions enough, they may leave the party or even try to kill the player.


 
Since version 1.0 the default [[Class]] of Companions can be changed. Narratively, however, for story purposes the game '''still acts as if they have their original Class'''.
Important to note is that All [[Companions]], with Origin or not, Including Hirelings can be changed into any [[Classes|class]] that the player wish, this does '''not''' effect their Story, Origin story or quests related to them in any way. They will still act as the original [[Classes|class]] they started with in story events without actually being that [[Classes|class]]. As in a Origin [[Companions|Companion]] like [[Wyll]] will always be a warlock narratively Even if you change him into a Fighter. You can respec anyone how many times you want for a small in-game gold cost at [[Withers]].  


''See also: [[Camp Followers]].''
''See also: [[Camp Followers]].''