Modding:Fixing neck seams: Difference between revisions

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(Created page with "== Tools Needed == * Blender * Noesis * Padme's Blender Add-ons First convert the <code>.GR2</code> mesh to <code>.DAE</code> with LSLIB, then convert the <code>.DAE</code> to <code>.FBX</code> with Noesis and use it as the Data Transfer source object for either tutorial. <br> Note: You can skip Noesis completely if you just use the Modders Multitool. It will convert meshes you search for into .DAE and .FBX automatically. == Steps == # Select your custom head and go into...")
 
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# Select only your neck seam vertices and create a vertex group called <code>neck_seam</code>
# Select only your neck seam vertices and create a vertex group called <code>neck_seam</code>
# Click the '''Normal Transfer''' button from Padme's add-on - it should auto-smooth your normals with a 180° angle and add a '''Data Transfer''' modifier
# Click the '''Normal Transfer''' button from Padme's add-on - it should auto-smooth your normals with a 180° angle and add a '''Data Transfer''' modifier
# Select the imported <code>FBX</code> head mesh as your source
# Select the imported <code>.FBX</code> head mesh as your source
# Set the modifier to only apply to your newly created vertex group
# Set the modifier to only apply to your newly created vertex group
# Check Face Corner Data and select Custom Normals
# Check '''Face Corner Data''' and select '''Custom Normals'''
# Mapping should be '''Nearest Corner and best Matching Face Normal'''
# Mapping should be '''Nearest Corner and best Matching Face Normal'''
# Apply the modifier, export your custom head
# Apply the modifier, export your custom head