True Strike: Difference between revisions

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(Missed an angle in the analysis)
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* However, this cantrip is not considered aggressive, so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight. In which case the caster pays no opportunity cost for this cantrip. Note that the duration is only 2 turns. (12 seconds)
* However, this cantrip is not considered aggressive, so the caster could cast it just before combat to gain its benefits without having to spend an action mid-fight. In which case the caster pays no opportunity cost for this cantrip. Note that the duration is only 2 turns. (12 seconds)
* Another niche use case for this cantrip exists for [[Arcane Trickster|Arcane Tricksters]], '''if''' no better alternatives to a [[Sneak Attack (Melee)|Sneak Attack]] exists (they ran out of spell slots, for example), '''and if''' no allies can provide the flanking criterion for their sneak attack, '''and if''' there is no easier way to gain advantage for an attack roll. Then spending one action, even mid-combat, to access the extra damage given by a singular sneak attack, while simultaneously making said attack more likely to hit, can be considered efficient.
* Another niche use case for this cantrip exists for [[Arcane Trickster|Arcane Tricksters]], '''if''' no better alternatives to a [[Sneak Attack (Melee)|Sneak Attack]] exists (they ran out of spell slots, for example), '''and if''' no allies can provide the flanking criterion for their sneak attack, '''and if''' there is no easier way to gain advantage for an attack roll. Then spending one action, even mid-combat, to access the extra damage given by a singular sneak attack, while simultaneously making said attack more likely to hit, can be considered efficient.
** In such cases, the cantrip can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of this cantrip as well, especially if the caster has access to [[High Ground Rules|High Grounds]]. Note that it is typically easier to just use a Bonus Action to sneak first to obtain Advantage instead, but if the Arcane Trickster can't sneak for whatever reason, True Strike works.
** In such cases, the cantrip can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of this cantrip as well, especially if the caster has access to [[High Ground Rules|High Grounds]]. Note that, at such distances, it is typically easier to just use a Bonus Action to sneak first to obtain Advantage instead, but if the Arcane Trickster can't sneak for whatever reason, True Strike works.
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