Call Lightning: Difference between revisions

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'''Call Lightning''' is a [[Spells#3rd Level Spells|Level 3]] Conjuration spell. This spell allows spellcasters to call down lightning to hit all targets within range and effect.
{{SpellPage
 
| name = Call Lightning
[[Category:Spells]][[Category:Level 3 Spells]][[Category:Conjuration Spells]]
| image = Call Lightning Icon.png
 
| level = 3
[[File:Call Lightning Icon.png|thumb|{{AbilityInfobox
| school = Conjuration
| title = <div style="font-size:105%; font-family:Georgia;">''"Call down lightning to hit all targets within range and its area of effect for <span style="color:#3366cc">3d10 Lightning</span> damage. Each turn, you can call down lightning again without expending a spell slot. On a successful save, targets still take half damage."''</div>
| classes = Druid, Tempest Domain
----
| learns at level 5 = Druid, Tempest Domain
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
| summary = This spell allows the spellcaster to call down lightning to hit all targets within range and effect. The spellcaster can also continue to call down lightning repeatedly on subsequent turns.
----
| description = Call down lightning to hit all targets within range and its area of effect for {{DamageText|3d10|Lightning}} damage. Each turn, you can use an [[Action]] to call down lightning again without expending a spell slot.
| Damage = <span style="color:#3366cc">3d10</span>
| Damage Types = [[Damage Types|<span style="color:#3366cc">Lightning</span>]]
| Range = 18m / 60ft
| School = Conjuration
| Concentration = Required
| Class = [[Druid]]
|Duration=10 turns|Area of Effect=2m / 7ft|Saving Throw=[[Dexterity]]}}]]
 
==Description==
Call down lightning to hit all targets within range and its area of effect for <code><span style="color:#3366cc">3d10 Lightning</span></code> damage. Each turn, you can call down lightning again without expending a spell slot.


On a successful save, targets still take half damage.
On a successful save, targets still take half damage.
==Properties==
| action type = action
''Available to level 5 [[Druid]].''
| damage = 3d10
*Damage: {{DamageInfo|count=3|die=10|type=Lightning}}
| damage type = Lightning
*Area of Effect: {{C|1=[[File:Aoe Icon.png|frameless|upright=0.1]] 2m / 7ft (Radius)}}
| damage save = Dexterity
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
| damage save effect = half
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
| concentration = yes
*Saving Throw: {{C|1=[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
| range = ranged
*On casting, gain: [[File:Activate Call Lightning.jpg|frameless|25x25px]] {{C|1=Activate Call Lightning}}
| range m = 18
{| class="wikitable"
| range ft = 60
|+[[File:Activate Call Lightning.jpg|frameless|25x25px]] '''Activate Call Lightning'''
| aoe = radius
|-
| aoe m = 2
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}[[File:Action Icon.png|frameless|25px]] '''Action'''
| aoe ft = 7
*Call down more lightning to hit all targets within range.
| higher levels = When the spell is cast using a 4th level spell slot or higher, damage increases by {{DamageText|1d10|Lightning}} for each spell slot level above 3rd.
|}
}}
==At Higher Levels==
When the spell is cast using a 4th level spell slot or higher, damage increases by <code><span style="color:#3366cc">1d10 Lightning</span></code> for each spell slot level above 3rd.