Modding:Fixing UV errors: Difference between revisions

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# Click on the vertical '''Helpers tab''' and make sure that the '''Select All Problems''' box is checked
# Click on the vertical '''Helpers tab''' and make sure that the '''Select All Problems''' box is checked
# Click on '''Check UV Triangles'''
# Click on '''Check UV Triangles'''
<gallery>
[[File:Uv_error_2.webp]]
Uv_error_2.webp|Caption1
</gallery>
# At the very top of Blender, you'll see a notification telling you how many UV problems were found. They will also highlight them in orange on your mesh and in the graph on the right
# At the very top of Blender, you'll see a notification telling you how many UV problems were found. They will also highlight them in orange on your mesh and in the graph on the right
<gallery>
[[File:Uv_error_3.webp]]
Uv_error_3.webp|Caption1
</gallery>
# To the left of your model, you'll see '''Remove Doubles''' in the '''Tools tab'''
# To the left of your model, you'll see '''Remove Doubles''' in the '''Tools tab'''
# Click on it and you'll see a message at the top, ''Removed 0 vertices'' because the merge distance is too short to combine any of the overlapping vertices
# Click on it and you'll see a message at the top, ''Removed 0 vertices'' because the merge distance is too short to combine any of the overlapping vertices
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# Keep an eye on your mesh and make sure it's not getting too distorted
# Keep an eye on your mesh and make sure it's not getting too distorted
# After each vertex removal/merge, select and deselect (CTRL-A in edit mode) the mesh and repeat the earlier steps of '''Check UV Triangles''' and '''Remove Doubles''' of vertices
# After each vertex removal/merge, select and deselect (CTRL-A in edit mode) the mesh and repeat the earlier steps of '''Check UV Triangles''' and '''Remove Doubles''' of vertices
<gallery>
[[File:Uv_error_4.webp]]
Uv_error_4.webp|Caption1
</gallery>
# Not all UV errors will show up on the graph, so keep an eye on the notification at the top that tells you how many UV errors you have
# Not all UV errors will show up on the graph, so keep an eye on the notification at the top that tells you how many UV errors you have
# When you've merged all the vertices causing problems, you'll see ''No UV problems found'' at the top
# When you've merged all the vertices causing problems, you'll see ''No UV problems found'' at the top
<gallery>
[[File:Uv_error_5.webp]]
Uv_error_5.webp|Caption1
</gallery>
# After you have done this for each mesh in your model, copy and paste the entire thing back into 3.X
# After you have done this for each mesh in your model, copy and paste the entire thing back into 3.X
# Export as <code>.DAE</code>
# Export as <code>.DAE</code>
[[Category:Modding]]
[[Category:Modding]]