Wild Magic (Sorcerer subclass): Difference between revisions

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(Undo revision 25809 by 104.218.65.10 (talk))
Tag: Undo
(Undo revision 25812 by Banjoquincy (talk))
Tag: Undo
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** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
** This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
* Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog.
* Wild Magic: Cats and Dogs - Each creature within 9m is randomly transformed into either a cat or a dog.
* Wild Magic: Enlarge/Reduce - Each creature within 9m is randomly Enlarged or Reduced.
* Wild Magic: Entangle - Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
* Wild Magic: Resilient Sphere - Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere.  Movement speed halved.
* Wild Magic: Slow - You are Slowed.
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
* Wild Magic: Sorcery Points - Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
* Wild Magic: Telekinesis - Able to lift and throw objects and creatures with your mind until the end of your turn.
* Wild Magic: Water - Spawn a water puddle around caster.
* Wild Magic: Water - Spawn a water puddle around caster.
* [[Enlarge/Reduce]]