True Strike: Difference between revisions

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(ATs are still rogues, who gets Cunning Action: Hide at level 2, so the multiclass line doesn't really apply. We should, however, modify the text to specifically mentioned the Cunning Action feature once the full game is out.)
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| level = cantrip
| level = cantrip
| school = Divination
| school = Divination
| ritual =
| classes = Bard, Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| classes = Bard, Sorcerer, Warlock, Wizard, Eldritch Knight, Arcane Trickster
| class learns at level 1 = Bard, Sorcerer, Warlock, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = The caster gains Advantage on their next Attack Roll against the target.
| summary = The caster gains Advantage on their next Attack Roll against the target.
| description = Divine a character's defences to give you {{Advantage}} on your next [[Attack Roll]] against it.
| description = Divine a character's defences to give you {{Advantage}} on your next {{Attack Roll}} against it.
| action type = action
| action type = action
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration = yes
| range = ranged
| range = ranged
| concentration = yes
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = True Strike
| condition = True Strike
| condition duration = 2
| condition duration = 2
| notes = * The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit:
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
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| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes = * This cantrip is also granted to [[Ranger]]s who pick [[Ranger#Level_1|Mage Breaker]] as their Favoured Enemy at level 1.
* The description of True Strike is among the more confusingly worded, and thus is prone to being misunderstood. To wit:
** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies.
** Only the caster of this spell gains {{Advantage}} on their next attack against the affected target, never their allies.
** Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss.
** Only the first attack roll following the application of the condition gains Advantage. The condition is removed immediately afterward, whether the attack roll is a hit or a miss.
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* Another niche use case exists for an [[Arcane Trickster]] making a [[Sneak Attack (Melee)|Sneak Attack]]. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient.
* Another niche use case exists for an [[Arcane Trickster]] making a [[Sneak Attack (Melee)|Sneak Attack]]. If the caster is out of spell slots, ''and'' no allies can flank for a sneak attack, ''and'' there is no other way to gain advantage for an attack roll, spending a single action on True Strike to enable a single sneak attack can be considered efficient.
** In such cases, True Strike can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage.
** In such cases, True Strike can be even more useful when using the [[Sneak Attack (Ranged)|ranged version of sneak attack]], since this allows the caster to benefit from the range of the cantrip, especially with a [[High Ground Rules|High Ground]] bonus. At such distances, however, it is typically easier to just use a Bonus Action to [[Hide|hide]] first and obtain Advantage.
| video =
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