Hold Monster: Difference between revisions

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{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Hold Monster
| name = Hold Monster
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| school = Enchantment
| school = Enchantment
| ritual =
| ritual =
| classes = Bard, Sorcerer, Warlock, Wizard
| classes = Bard, Sorcerer, Warlock, Wizard, War Domain
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain
| summary =
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| description = Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits.
| description = [[Paralysed (Condition)|Paralys]]e a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s.
* No effect on undead.
| action type = action
| action type = action
| attack roll =
| attack roll =
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| extra damage save =
| extra damage save =
| extra damage save effect =
| extra damage save effect =
| concentration =
| concentration = yes
| range = ranged
| range = ranged
| range m = 18
| range m = 18