Armour Class: Difference between revisions

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**[[Mage Armour]] sets the base armour class to 13 if the target isn't wearing any armour
**[[Mage Armour]] sets the base armour class to 13 if the target isn't wearing any armour
*The AC bonus from Dexterity Modifier may be capped when wearing heavier types of [[Armour]].
*The AC bonus from Dexterity Modifier may be capped when wearing heavier types of [[Armour]].
** Clothing and Light Armour doesn't cap the Dexterity AC.
** Light Armour doesn't cap the Dexterity AC. Clothing doesn't either, but they don't count as armour at all.
** Medium Armour typically allows adding up to +2 Dexterity Modifier to AC, although there are some armours with an "Exotic Material" trait that allow the wearer to get the full Dexterity bonus to AC. For example, [[Yuan-Ti Scale Mail]], [[Sharpened Snare Cuirass]], or [[Armour of Agility]].
** Medium Armour typically allows adding up to +2 Dexterity Modifier to AC, although there are some armours with an "Exotic Material" trait that allow the wearer to get the full Dexterity bonus to AC. For example, [[Yuan-Ti Scale Mail]], [[Sharpened Snare Cuirass]], or [[Armour of Agility]].
** Heavy Armour ignores any bonus (or penalty) from the wearer's Dexterity.
** Heavy Armour ignores any bonus (or penalty) from the wearer's Dexterity.