Spells: Difference between revisions

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''Main page: [[Concentration]]''
''Main page: [[Concentration]]''


'''{{Concentration}}''' is another type of resource a spellcaster has. Certain spells require the caster to continuously put focus into the spell in order to maintain its effects, such spells are called '''{{Concentration}}''' spells, and this requirement will be clearly labeled with the '''{{Concentration}}''' tag in the spell's description. The caster may still do other actions while concentrating, but are at risk of losing said concentration under certain circumstances. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time, said spell will be shown on top of/next to the caster's portrait.
'''{{Concentration}}''' is another type of resource a spellcaster has. Certain spells require the caster to continuously put focus into the spell in order to maintain its effects, such spells are called '''{{Concentration}}''' spells, and this requirement will be clearly labeled with the '''{{Concentration}}''' tag in the spell's description. The caster may still do other actions while concentrating, but are at risk of losing said concentration under certain circumstances. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time, said spell will be shown on top of/next to the caster's portrait and in the list of conditions the spellcaster has.


When the caster takes damage, they must make a Constitution [[Saving Throws|Saving Throw]] ({{D20}} + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]) to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received, whichever is higher.
When the caster takes damage, they must make a Constitution [[Saving Throws|Saving Throw]] ({{D20}} + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]) to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received, whichever is higher.
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** Casting another Concentration Spell.
** Casting another Concentration Spell.
** Being affected by [[Condition]]s such as [[Condition#Downed|Downed]], [[Condition#Sleeping|Sleeping]], [[Rage]], etc.
** Being affected by [[Condition]]s such as [[Condition#Downed|Downed]], [[Condition#Sleeping|Sleeping]], [[Rage]], etc.
** Voluntarily ending the concentration effect. (This is done by clicking the x button on the concentrated spell's icon on top of/next to the caster's portrait)
** Voluntarily ending the concentration effect. (This is done by clicking the x button on the concentrated spell's icon next to the caster's main portrait)
*** Unlike most actions, this can be done at anytime, even amidst someone else's turn.
Due to the impact of many '''{{Concentration}}''' spells, it is very beneficial for a spellcaster to acquire an {{Advantage}} or bonuses for their Concentration Constitution Saving Throws, but this is rather difficult to come by:
 
* The [[War Caster|War caster]] [[Feats|Feat]] grants {{Advantage}} on Concentration Saving Throws.
 
* The [[Resilient|Resilient(Constitution)]] [[Feats|Feat]] Grants a +1 to a character's Constitution score as well as granting [[Proficiency]] in all Constitution Saving Throws.
* '''Transmuter's Stone(Constitution)''', a [[Transmutation School]] [[Wizard]] subclass feature, grants of holder of said stone [[Proficiency]] in all Constitution Saving Throws.
* '''Arcane Ward''', an [[Abjuration School]] [[Wizard]] subclass feature, reduces all incoming damage. When the damage is reduced to 0, no Concentration Saving Throws take place.
* [[Bless]] and [[Resistance]] each grants a 1d4 bonus to all Saving Throws. But both are concentration spells themselves.
* [[Warding Bond]] grants its target a +1 bonus to all Saving Throws, but requires the caster of warding bond to take all damage their target does.
* [[Gaseous Form]] grants {{Advantage}} on all Constitution saving throws but also sets the target's Constitution score to 10, and is itself a concentration spell.


== Spellcasting Ability and Proficiency ==
== Spellcasting Ability and Proficiency ==