Findal: Difference between revisions

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(fixed an error about where findal is located, and used a list to make the options regarding sazza more readable)
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|class =  
|class =  
|background=
|background=
|location = [[Overgrown Tunnel]]
|location = [[Underground Passage]], [[Silvanus' Grove]]
|faction =  
|faction =  
|family =  
|family =  
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|alt-image =  
|alt-image =  
}}
}}
'''Findal''' is a [[Lightfoot Halfling]] in the [[Overgrown Tunnel]]. He is being interrogated by [[Tracker Worm]], [[Tracker Torrack]], [[Sharp-eye Gurza]] and [[Warrior Gresh]].  
'''Findal''' is a [[Lightfoot Halfling]] in the [[Underground Passage]]. He is being interrogated by [[Tracker Worm]], [[Tracker Torrack]], [[Sharp-eye Gurza]] and [[Warrior Gresh]].  
== Notable Loot ==
== Notable Loot ==
* {{SmIconLink|Key of the Ancients Icon.png|Key of the Ancients}}
* {{SmIconLink|Key of the Ancients Icon.png|Key of the Ancients}}
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He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.
He can be spoken to about why he was in the tunnels. He says he was gathering herbs when the goblins caught him, and that the goblins were asking him about a weapon. He warns the players that the area is trapped.


If the players are currently escorting [[Sazza]] out through the Overgrown Tunnel, Findal notices the rescue attempt. The player can hand Sazza over, or attempt to convince him that Halsin told the party to free Sazza with a DC 15 [[Deception]] check, persuade him that Sazza is going to help you destroy the goblin camp with a DC 15 [[Persuasion]] check, or intimidate him with a DC 15 [[Intimidation]] check. If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.
If the players are currently escorting [[Sazza]] out through the Underground Passage, Findal notices the rescue attempt. The player has a few options for how to handle this. They can...
* convince him that Halsin told the party to free Sazza with a DC 15 [[Deception]] check
* persuade him that Sazza is going to help you destroy the goblin camp with a DC 15 [[Persuasion]] check
* intimidate him with a DC 15 [[Intimidation]] check.  
* hand Sazza over
 
If the player passes the check, Findal can be spoken to again for his regular dialogue. If they fail, they have to fight Findal. If Sazza is handed over, she and Findal will fight.


Should the players save him, Findal relocates to the [[Emerald Grove]].
Should the players save him, Findal relocates to the [[Emerald Grove]].