Difficulty: Difference between revisions
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(Added additional pointers that occur in difficulties, Explorer mode makes some encounters easier by giving you extra turns (this happens in the Iron Throne where you get 8 instead of 6 turns), added tactician point with examples over enemies getting special attacks.) |
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* All characters (including enemies) proficiency bonuses are increased by 2. | * All characters (including enemies) proficiency bonuses are increased by 2. | ||
* All non-party characters have the lowest hitpoints of all of the difficulty settings. | * All non-party characters have the lowest hitpoints of all of the difficulty settings. | ||
* Some turn-limited combat gives you additional turns making the encounter easier. | |||
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* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | * More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters. | ||
* Some enemies will gain special attacks that are not present in the other difficulties. | |||
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice. | |||
* All non-party characters receive a +2 bonus to hit (noted as Difficulty: Tactician in the combat log) and enemy spells with a saving throw receive a +2 to their [[Difficulty Class]]. | * All non-party characters receive a +2 bonus to hit (noted as Difficulty: Tactician in the combat log) and enemy spells with a saving throw receive a +2 to their [[Difficulty Class]]. | ||
* All non-party characters have approximately 200% of their hitpoints compared to Explorer difficulty. | * All non-party characters have approximately 200% of their hitpoints compared to Explorer difficulty. |