Cold Damage: Difference between revisions

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(Added images to the gear table)
(Added tables, pictures, additional entries, text changes, marked various sections for review and revision)
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[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]]
[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]]
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.




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<small><sup>*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.</sup></small>
<small><sup>*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.</sup></small>
[Review for revision]


== Equipment ==
== Equipment ==
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.
[Review for revision]
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
|+Gear that inflicts Cold damage
|+Gear that inflicts Cold damage
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|
|
|
|
|Creates Ice Surface
|Arrows are consumed upon use
Creates Ice Surface
|-
|-
|[Image Pending]
|[Image Pending]
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#Standard effects of Ice Knife spell.
#Standard effects of Ice Knife spell.
|}
|}
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>
<small><sup>* Damage is indicative of unlocked spell/effects, not the base gear</sup></small>


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
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|[[Darkfire Shortbow]]
|[[Darkfire Shortbow]]
|Shortbows
|Shortbows
|  
|
#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Fire}} damage
#Resistance to {{DamageType|Fire}} damage
#Cast [[Haste]] spell, once per Long Rest
#Cast [[Haste]] spell, once per Long Rest
|3. Standard effects of Haste spell.
|3. Standard effects of Haste spell.
|-
|[[File:Elixir of Cold Resistance Icon.png|alt=Elixir of Cold Resistance Icon|frameless|100x100px]]
|[[Elixir of Cold Resistance]]
|Potions
Elixirs
|Resistance to {{DamageType|Cold}} damage
|Can be thrown to act as an AOE
Does not stack with other Elixirs
Lasts until Long Rest
Potions are consumed upon use
|-
|-
|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]]
|[[File:Hoarfrost Boots Icon.png|alt=Hoarfrost Boots Icon|frameless|100x100px]]
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#Watery Rejuvenation effect
#Watery Rejuvenation effect
#Cast [[Create or Destroy Water]], once per Short Rest
#Cast [[Create or Destroy Water]], once per Short Rest
|  
|
#You have Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
#If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
#If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
#Standard effects of Create or Destroy Water spell.
#Standard effects of Create or Destroy Water spell.
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==Actions==
==Actions==
[Placeholder] Brief summary of actions, determine if there are enough to justify a section or consolidation with others
[Placeholder] Brief summary of actions  
{| class="wikitable"
{| class="wikitable"
|+ Actions that inflicts Cold damage
|+ Actions that inflict/impact Cold damage
!
!
! Source
!Base Cold Damage
!Base Cold Damage
!Special Cold Factors
!Special Cold Factors
! Source
|-
|-
|[[Attack (Myrmidon):]] Water
|[[Attack (Myrmidon):]] Water
|Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|{{DamageText|1d6 (1~6)|Cold}}
|{{DamageText|1d6 (1~6)|Cold}}
|
|
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|-
|Bestial Heart: Bear Heart
|N/A
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|Level 3 Barbarian, Wildheart
|-
|[[Blade of Rime]]
|{{DamageText|2d6 (2~12)|Cold}}
|Creates Ice Surface
Identical to Ice Knife
|Level 3 Monk, Way of the Four Elements
|-
|[[Chill of the Mountain]]
|{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}*
|Monk version of Ray of Frost
Damage upcast at Monk Level 9
|Level 3 Monk, Way of the Four Elements
|-
|-
|[[Explosive Icicle]]
|[[Explosive Icicle]]
|Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|{{DamageText|3d8 (3~24)|Cold}}
|{{DamageText|3d8 (3~24)|Cold}}
|Can select 3 Targets
|Can select 3 Targets
Creates Ice Surfaces
Creates Ice Surfaces
Once per turn
Once per turn
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|-
|-
|[[Heimal Strike]]
|[[Heimal Strike]]
|Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape
|{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}
|{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}
|Applies 2 turns of Chilled on attack hit
|Applies 2 turns of Chilled on attack hit
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|-
|[[Shaping of the Ice]]
|N/A
|Creates a climbable ice cube
10 turn duration
|Level 3 Monk, Way of the Four Elements
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Gear Actions
!
!
!Base Cold Damage
!Special Cold Factors
!Source
|-
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[Absorb Elements]]
|
|
|
|-
|[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|[[Frigid Blade]]
|
|
|
|-
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
|[[Frost of Dark Winter]]
|
|
|Markoheshkir
|}
|}
<small><sup>* Damage is indicative of enabled spell/effects, not the base gear</sup></small>


==Spells==
==Spells==
[Placeholder] Brief summary of spells
[Placeholder] Brief summary of spells
{| class="wikitable"
{| class="wikitable mw-collapsible"
|+Spells that cause/impact Cold damage
|+Spells that inflict/impact Cold damage
!
!
!
!Spell Level
!Spell Level
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!Special Cold Factors
!Special Cold Factors
|-
|-
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]
|[[Armour of Agathys]]
|[[Armour of Agathys]]
|1
|1
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|Damage inflicted upon being melee attacked
|Damage inflicted upon being melee attacked
|-
|-
|[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]]
|[[Chromatic Orb: Cold]]
|[[Chromatic Orb: Cold]]
|1
|1
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|Creates Ice Surface
|Creates Ice Surface
|-
|-
|[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]]
|[[Cone of Cold]]
|[[Cone of Cold]]
|5
|5
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|Creates Ice Surface
|Creates Ice Surface
|-
|-
|
|Conjure Elemental: Water
|5
|
|
|
|
|
|
|-
|
|Conjure Minor Elemental: Ice Mephits
|4
|
|
|
|
|
|
|-
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]]
|[[Elemental Weapon: Cold]]
|3
|{{DamageText|1d4 (1~4)|Cold}}*
|N/A
|✓
|
|
|Damage added to weapon attack roles
+1 bonus to weapon attack roles
|-
|[[File:Spell Evocation FireShield Warm.png|alt=Fire Shield: Chill Icon|frameless|100x100px]]
|[[Fire Shield (Chill)|Fire Shield: Chill]]
|[[Fire Shield (Chill)|Fire Shield: Chill]]
|4
|4
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10 Turn Duration
10 Turn Duration
|-
|-
|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]]
|[[Glyph of Warding: Cold]]
|[[Glyph of Warding: Cold]]
|3
|3
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|Inflicts damage upon contact with Hostile Target
|Inflicts damage upon contact with Hostile Target
|-
|-
|[[File:Hunger of Hadar Icon.png|alt=Hunger of Hadar|frameless|100x100px]]
|[[Hunger of Hadar]]
|[[Hunger of Hadar]]
|3
|3
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10 turn duration  
10 turn duration  
|-
|-
|[[File:Ice Knife Icon.png|alt=Ice Knife Icon|frameless|100x100px]]
|[[Ice Knife]]
|[[Ice Knife]]
|1
|1
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|Dexterity: Negate
|Dexterity: Negate
|Creates Ice Surface
|Creates Ice Surface
Identical to Monk Ki spell, Blade of Rime
|-
|-
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]
|[[Ice Storm]]
|[[Ice Storm]]
|4
|4
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|Creates Ice Surface
|Creates Ice Surface
|-
|-
|[[File:Spell Evocation OtilukesFreezingSphere CreateGlobe.png|alt=Otiluke's Freezing Sphere Icon|frameless|100x100px]]
|[[Otiluke's Freezing Sphere]]
|[[Otiluke's Freezing Sphere]]
|6
|6
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|✓
|✓
|Constitution: Negate
|Constitution: Negate
|
|Creates Ice Surface
|-
|-
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
|[[Protection from Energy: Cold]]
|[[Protection from Energy: Cold]]
|3
|3
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|Gives Resistance to {{DamageType|Cold}} damage
|Gives Resistance to {{DamageType|Cold}} damage
|-
|-
|[[File:Ray of Frost Icon.png|alt=Ray of Frost Icon|frameless|100x100px]]
|[[Ray of Frost]]
|[[Ray of Frost]]
|0
|0
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|
|
|Inflicts [[Ray of Frost (Condition)]]
|Inflicts [[Ray of Frost (Condition)]]
Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10
Damage upcast added at Spellcaster Level 5 and again at 10
|-
|-
|[[File:Sleet Storm Icon.png|alt=Sleet Storm Icon|frameless|100x100px]]
|[[Sleet Storm]]
|[[Sleet Storm]]
|3
|3
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10 turn duration
10 turn duration
|-
|-
|[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]]
|[[Wall of Ice]]
|[[Wall of Ice]]
|6
|6
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10 turn duration
10 turn duration
|}
|}
<small><sup>* Damage is indicative of effects, not the base spell</sup></small>
==Effects==
==Effects==
[Placeholder] Determine between permanent effects and temporary, consider if [[Frost of Dark Winter]] belongs under effects/actions/spells
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.
{| class="wikitable"
 
[Review for revision]
{| class="wikitable mw-collapsible"
|+Persistent effects that impact Cold damage
|+Persistent effects that impact Cold damage
!
!
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|Animal Aspect: Crocodile  
|Animal Aspect: Crocodile  
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.  
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.  
|Level 6 Wildheart Barbarian
|Level 6 [[Barbarian]] [[Wildheart]]
|-
| Bestial Heart: Bear Heart
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|Level 3 Wildheart Barbarian
|-
|-
|Elemental Adept: Cold
|Elemental Adept: Cold
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|Feat
|[[Feats|Feat]]
|-
|Elemental Affinity: Damage
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you add your Charisma modifier to the damage.
|Level 6 [[Sorcerer]], [[Draconic Bloodline]]
|-
|Elemental Affinity: Resistance
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type.
|Level 6 [[Sorcerer]], [[Draconic Bloodline]]
|-
|Fiendish Resilience
|Choose a damage type (i.e. {{DamageType|Cold}}) to become resistant to, you can change this each Short Rest.
|Level 10 [[Warlock]] [[The Fiend|Fiend]]
|-
|Wasteland Wanderer: Cold
|Resistance to {{DamageType|Cold}} damage
|[[Ranger]] Natural Explorer
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Persistent gear effects that impact Cold damage
!
!Effect Description
!Source
|-
|Chilling Counter
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
|Cold Snap
|-
|Chilling Strike
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|Snow-Dusted Monastery Gloves
|-
|Coldbrim Chill
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|Coldbrim Hat
|-
|Elemental Augmentation
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|Necklace of Elemental Augmentation
|-
|Elemental Infusion
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|Ring of Elemental Infusion
|-
|Elemental Momentum
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
|Boots of Elemental Momentum
|-
|Heart of Ice
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
|Mourning Frost
|-
|Hoarfrost Balance
|You cannot fall prone while traversing Ice Surfaces.
|Hoarfrost Boots
|-
|Insidious Cold
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
|Mourning Frost
|-
|Nature's Vengeance
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
|Amulet of Elemental Torment
|-
|Snowburst
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|Snowburst Ring
|-
|Temperature Adjustment
|Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage
|Wavemother's Robe
|-
|Winter's Clutches
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).
|Winter's Clutches
|}
|}


==Conditions==
==Conditions==
[Placeholder]


===[[Chilled (Condition)|Chilled]]===
===[[Chilled (Condition)|Chilled]]===
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===[[Encrusted with Frost (Condition)|Encrusted with Frost]]===
===[[Encrusted with Frost (Condition)|Encrusted with Frost]]===
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
[Review for revision]


===[[Frostbite (Condition)|Frostbite]]===
===[[Frostbite (Condition)|Frostbite]]===
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==Surfaces==
==Surfaces==
[Placeholder]


===[[Ice Surface]]===
===[[Ice Surface]]===
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Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage.
Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage.
[Review for revision]


===[[Steam Cloud]]===
===[[Steam Cloud]]===
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing {{DamageType|Cold}} damage. Steam Clouds can be created by igniting Water Surfaces with {{DamageType|Fire}} damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by {{DamageType|Fire}} damage.
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing {{DamageType|Cold}} damage. Steam Clouds can be created by igniting Water Surfaces with {{DamageType|Fire}} damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by {{DamageType|Fire}} damage.
[Review for revision]