Initiative: Difference between revisions

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(in the final area after a massive battle with allies, you have to run to the top, a nautiloid appears is always scripted to be last, other examples such during the Gortash fight and before it, a bunch of turrets will shoot explosive bombs out of turn and will always roll an initiative that forces them to be last.)
(Added an example in the Underdark Beach.)
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* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example:
* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example:
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round.
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round.
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with the object it's disguised as.
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with the object it's disguised as, attacking it from range will provoke the battle without surprising.
** In the Underdark Beach, a Duergar will spot you, talk to you and call their leader, if you wait for their leader your party is surprised, if you choose to attack all of the enemies in the beach get surprised.  


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