Zhalk: Difference between revisions

Jump to navigation Jump to search
m (→‎Notes: Added some tips for beating Zahlk.)
(Added attack, ability and tactics)
Line 32: Line 32:


{{SmallIcon|Fiendish Blessing Icon.png}} [[Fiendish Blessing]]}}
{{SmallIcon|Fiendish Blessing Icon.png}} [[Fiendish Blessing]]}}
'''Commander Zhalk''' is a [[cambion]] in the service of [[Zariel]] and final boss of the [[Prologue]] section of [[Baldur's Gate 3]].
'''Commander Zhalk''' is a [[cambion]] in the service of [[Zariel]] and an optional boss during the [[Prologue]]. Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions fights with [[Mind Flayer]]s. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed and/or disarmed for his unique flaming sword and extra experience.
==Attacks and Abilities==


== Passive Features ==
=== Main Hand Attack - Everburn Blade ===
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]
{{Action}}
* {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
 
* {{SmallIcon|Fiendish_Blessing_Icon.png}} [[Fiendish Blessing]]
{{Attack Roll}}: +8{{DamageInfo|count=2|die=6|plus=5|type=Slashing}}{{DamageInfo|die=4|count=1|type=Fire}}
 
=== Fly ===
[[Fly]] movement at a {{Range|m=16|ft=60}}.


== Notable Loot ==
== Notable Loot ==
Line 45: Line 49:
* [[Escape the Nautiloid]]
* [[Escape the Nautiloid]]


== Prologue ==
== Tactics ==
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions fights with [[Mind Flayer]]s. When the party enters the helm, the combat immediately begins. Though it's not required to kill Zhalk to end the fight, he can be killed for extra loot and enough XP to reach Level 2.
Zhalk is encountered at the helm of the [[Nautiloid]], where he and his minions fights with [[Mind Flayer]]s. Despite his impressive stats and powerful weapon, he is not aggressive to the party so long as the Mind Flayer he is fighting is alive. He even lacks the ability to do [[Opportunity Attack|Opportunity Attacks]], meaning a character can walk by him without risk of being attacked. However, considering the 15 turn time limit along with the fact Cambion reinforcements will eventually arrive, he must either be beaten or bypassed hastily.
 
If you simply wish to gain his [[Everburn Blade]], there is a simple way to get it without killing him. Before starting the fight, have [[Shadowheart]] or any other [[Cleric]] prepare [[Command]] and use [[Command: Drop (Condition)|Drop]] to disarm the Cambion. He won't even bother to pick it up, giving you plenty of time to do so.
 
As for killing him, it is far harder considering his large amount of [[Hit Points]], [[Armour Class|AC]] and being resistant to most [[Damage Types]] you can deal. However, there are three (or four if you picked it up in the last room), [[Nautiloid Tank|Nautiloid Tanks]] that are powerful explosives. While he is resistant to fire damage, all 3 to 4 tanks can take down half his health if the rolls are in your favor on both his [[Saving Throw]] and the damage rolled. It is recommended to only blow up the tanks once the Mind Flayer he is fighting has softened him up first. Also, disarming him as stated above will greatly lower his lethality. If he is still alive, using [[Caustic Bulb|Caustic Bulbs]], [[Spiked Bulb|Spiked Bulbs]], [[Magic Missile|Magic Missiles]] (If running as a [[Wizard]] or [[Sorcerer]]) and normal attacks to finish him off. Do keep in mind when he dies, the Mind Flayer will become hostile to you.


== Notes ==
== Notes ==