Approval: Difference between revisions

Jump to navigation Jump to search
No edit summary
m (round out the example in the intro with a thematically appropriate approval example as well)
Line 5: Line 5:
| description = In Baldur's Gate 3 every companion has their own opinion of the player character. You can gain their Approval or '''Disapproval by making different choices throughout the game.  
| description = In Baldur's Gate 3 every companion has their own opinion of the player character. You can gain their Approval or '''Disapproval by making different choices throughout the game.  
| image = Lae'zel Approval.png
| image = Lae'zel Approval.png
}}<span style="font-family: 'Georgia', 'Linux Libertine', serif; text-shadow: 1px 1px 1px; text-shadow: 1px 1px 2px #000000;">{{Approval|Lae'zel|Lae'zel disapproves}}</span>
}}<span style="font-family: 'Georgia', 'Linux Libertine', serif; text-shadow: 1px 1px 1px; text-shadow: 1px 1px 2px #000000;">{{Approval|Shadowheart|Shadowheart approves}}</span>
<span style="font-family: 'Georgia', 'Linux Libertine', serif; text-shadow: 1px 1px 1px; text-shadow: 1px 1px 2px #000000;">{{Approval|Lae'zel|Lae'zel disapproves}}</span>


In [[Baldur's Gate 3]], every [[Companions|companion]] has an approval rating for the player character. You can gain their '''Approval''' or '''Disapproval''' by making different choices throughout the game. Companions may approve or disapprove of the player's choices in dialogue, combat, and quest completion, based on their beliefs and goals. Every time a companion's approval rating changes, a message appears in the top left corner of the interface.
In [[Baldur's Gate 3]], every [[Companions|companion]] has an approval rating for the player character. You can gain their '''Approval''' or '''Disapproval''' by making different choices throughout the game. Companions may approve or disapprove of the player's choices in dialogue, combat, and quest completion, based on their beliefs and goals. Every time a companion's approval rating changes, a message appears in the top left corner of the interface.