Guide:Races Guide by Phantomsplit: Difference between revisions

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====Build Synergy====
====Build Synergy====
[[Darkvision (Passive Feature)|Darkvision]] is always great to have. Relentless Endurance goes great with any melee character that you will have getting up into the thick of things and is especially desired on tanky characters like [[Barbarian|Barbarians]], [[Circle_of_the_Moon|Moon]] [[Druid|Druids]], [[Fighter|Fighters]], and [[Paladin|Paladins]]. Meanwhile Savage Attacks goes great with anyone making melee weapon attacks which goes great with tons of characters. We'll have to see if Larian applies the Savage Attacks damage to a Monk's unarmed strikes or a wildshaped Druid's natural attacks, which is normally not allowed per D&D 5e but I suspect Larian may change this. It isn't a massive damage increase but can become more notable on Champion [[Fighter]] characters with their increased chance to critically hit, or any melee character where parties can guarantee crits such as if you have casters who can consistently land [[Hold Person]]. The proficiency in [[Intimidation|intimidation]] is a nice tassel on the end, but could become more significant for classes with a high [[Charisma]] like a [[College of Valour|Valor]] [[Bard]] or Swords Bard or [[Paladin]] or Pact of the Blade [[Warlock]].
[[Darkvision (Passive Feature)|Darkvision]] is always great to have. Relentless Endurance goes great with any melee character that you will have getting up into the thick of things and is especially desired on tanky characters like [[Barbarian|Barbarians]], [[Circle_of_the_Moon|Moon]] [[Druid|Druids]], [[Fighter|Fighters]], and [[Paladin|Paladins]]. Meanwhile Savage Attacks goes great with anyone making melee weapon attacks which goes great with tons of characters. We'll have to see if Larian applies the Savage Attacks damage to a Monk's unarmed strikes or a wildshaped Druid's natural attacks, which is normally not allowed per D&D 5e but I suspect Larian may change this. It isn't a massive damage increase but can become more notable on Champion [[Fighter]] characters with their increased chance to critically hit, or any melee character where parties can guarantee crits such as if you have casters who can consistently land [[Hold Person]]. The proficiency in [[Intimidation|intimidation]] is a nice tassel on the end, but could become more significant for classes with a high [[Charisma]] like a [[College of Valour|Valour]] [[Bard]] or Swords Bard or [[Paladin]] or Pact of the Blade [[Warlock]].


Overall the Half-Orc is one of the best races for melee combat characters with a heavy emphasis on the combat part. Outside of melee characters they will offer a little bit of something if mechanically implemented as expected.
Overall the Half-Orc is one of the best races for melee combat characters with a heavy emphasis on the combat part. Outside of melee characters they will offer a little bit of something if mechanically implemented as expected.
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* In my opinion Mephistopheles Tiefling is the most difficult one to say has clear synergy with specific builds. [[Mage Hand|Mage hand]] is a nice utility spell and good to have as a cantrip. [[Burning Hands]] conversely does pretty good damage at low levels, but scales very poorly by the time you are character level 4. [[Flame Blade]] is a great spell for some builds, but the fact you can only cast it once per long rest and it requires concentration can make it tough to recommend building a character around this spell when you get it from a racial feature. Because if you do not have another source of this spell, you build your whole character around using this spell, but then lose [[Concentration|concentration]] then your build has just shut down until you long rest again. If you are able to cast Flame Blade using spell slots then it could be worthwhile. Unfortunately only [[Druid|Druids]] get access to this spell and they use [[Wisdom]] for their spellcasting ability modifier while this racial form of Flame Blade uses [[Charisma]], meaning you will have a tough time getting the spell to work well in both casting scenarios. The only situation I see this spell being useful enough to consider building a character around is on a Pact of the Blade [[Warlock]] who can use it using Charisma, and if they lose concentration on Flame Blade then they can revert back to using their typical weapon attacks.
* In my opinion Mephistopheles Tiefling is the most difficult one to say has clear synergy with specific builds. [[Mage Hand|Mage hand]] is a nice utility spell and good to have as a cantrip. [[Burning Hands]] conversely does pretty good damage at low levels, but scales very poorly by the time you are character level 4. [[Flame Blade]] is a great spell for some builds, but the fact you can only cast it once per long rest and it requires concentration can make it tough to recommend building a character around this spell when you get it from a racial feature. Because if you do not have another source of this spell, you build your whole character around using this spell, but then lose [[Concentration|concentration]] then your build has just shut down until you long rest again. If you are able to cast Flame Blade using spell slots then it could be worthwhile. Unfortunately only [[Druid|Druids]] get access to this spell and they use [[Wisdom]] for their spellcasting ability modifier while this racial form of Flame Blade uses [[Charisma]], meaning you will have a tough time getting the spell to work well in both casting scenarios. The only situation I see this spell being useful enough to consider building a character around is on a Pact of the Blade [[Warlock]] who can use it using Charisma, and if they lose concentration on Flame Blade then they can revert back to using their typical weapon attacks.
* Zariel Tiefling is a great option for [[Charisma]] based spell sword characters, whether that be a Pact of the Blade [[Warlock]], [[Paladin]], Swords [[Bard]], Valor [[Bard]], or even a [[Fighter]] or [[Rogue]] who had some [[Ability Scores|ability score]] points to spare and put them in Charisma. The two smite spells let you do a bit more damage in combat and are not something to scoff at. [[Thaumaturgy]] is also a great spell for party face characters to have, which this high [[Charisma]] character can likely fill the shoes of.
* Zariel Tiefling is a great option for [[Charisma]] based spell sword characters, whether that be a Pact of the Blade [[Warlock]], [[Paladin]], Swords [[Bard]], Valour [[Bard]], or even a [[Fighter]] or [[Rogue]] who had some [[Ability Scores|ability score]] points to spare and put them in Charisma. The two smite spells let you do a bit more damage in combat and are not something to scoff at. [[Thaumaturgy]] is also a great spell for party face characters to have, which this high [[Charisma]] character can likely fill the shoes of.
* Asmodeous Tiefling is nice for anyone, but definitely favors Charisma casters like [[Bard|Bards]] and [[Warlock|Warlocks]]. Other races can certainly make use of the [[Darkness]] spells both in and out of combat, whether that be to blind the enemies you are fighting or to sneak through difficult locations. But a Warlock with the Devil's Sight [[Eldritch Invocation]] will get the most use from it. [[Produce Flame]] could be a nice damage cantrip for a bard, if only it was not bugged and currently scaling off of Wisdom as of Launch Patch 1. And [[Hellish Rebuke]] does scale off Charisma, but its damage is not so substantial that you should be worried about this spell being a waste in the event your character does not have a high Charisma. This race is actually what my first character was. Save the best for last.
* Asmodeous Tiefling is nice for anyone, but definitely favors Charisma casters like [[Bard|Bards]] and [[Warlock|Warlocks]]. Other races can certainly make use of the [[Darkness]] spells both in and out of combat, whether that be to blind the enemies you are fighting or to sneak through difficult locations. But a Warlock with the Devil's Sight [[Eldritch Invocation]] will get the most use from it. [[Produce Flame]] could be a nice damage cantrip for a bard, if only it was not bugged and currently scaling off of Wisdom as of Launch Patch 1. And [[Hellish Rebuke]] does scale off Charisma, but its damage is not so substantial that you should be worried about this spell being a waste in the event your character does not have a high Charisma. This race is actually what my first character was. Save the best for last.




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