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'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]] or [[Saving Throws]]. The Difficulty Class (DC) is determined by the source of danger:
'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]] or [[Saving Throws]]. The Difficulty Class (DC) is determined by the source of danger:


In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is.
* In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is.
 
* For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:
For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:


<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div>
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div>


For the Difficulty Class of a [[Weapon Actions|'''Weapon Action''']] that imposes a Saving Throw, the DC is determined by the creature's Dexterity or Strength - whichever is higher - and a Weapon Ability's inherent DC Bonus, using the following formula:
* For the Difficulty Class of a [[Weapon Actions|'''Weapon Action''']] that imposes a Saving Throw, the DC is determined by the creature's Dexterity or Strength - whichever is higher - and a Weapon Ability's inherent DC Bonus, using the following formula:


<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div>
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + [[Strength|Strength]] or [[Dexterity|Dexterity]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div>