Abilities: Difference between revisions

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(added details on strength and dex)
(added constitution)
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* '''[[Charisma]]''': Charm or force of character
* '''[[Charisma]]''': Charm or force of character


=== Strength ===
=== Primary Ability ===
Strength is an ability score that governs physical power. Higher strength grants increased carry weight and jump distance, along with greater chance of success on [[Athletics]] checks such as shoving or preventing shoves. It can be used as a weapon attack and damage modifier for certain classes or builds. It is the primary modifier for {{Class|Fighter}}s and {{Class|Barbarian}}s and can be useful as a secondary modifier for {{Class|Paladin}}s and {{Class|Cleric}}s.
The primary ability of a class affects the features specific to that class, such as spell DC for spellcasters, or weapon types that the class has default proficiency with. This designation has no other mechanical significance.
 
=== Dexterity ===
Dexterity is an ability score that describes a character's agility and finesse. Higher dexterity grants increased ability to minimize damage from area of effect spells or surfaces, along with greater chance of success on [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] checks. It can be used as a weapon attack and damage modifier for certain classes or builds. It is the primary modifier for {{Class|Rogue}}s, {{Class|Monk}}s, and {{Class|Ranger}}s, and can be useful as a secondary modifier for {{Class|Bard}}s and {{Class|Druid}}s, especially in weapon attack (ie. not spell) oriented builds.


Dexterity is important for every class due to its benefits for [[Armour Class]]. A character's dexterity modifier is added to the AC granted by armour, preventing successful hits against them. In builds using heavy armour, the advantage of a high dexterity modifier is limited or negated.
Outside of spellcasting, the effect of any given ability is identical between all classes.


=== Primary Ability ===
Each class has a different Primary Ability:
Each class has a different Primary Ability:


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* {{SmallIcon|Charisma_Ability_Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''':{{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s
* {{SmallIcon|Charisma_Ability_Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''':{{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, {{Class|Warlock}}s
* {{SmallIcon|Intelligence_Ability_Icon.png|link=Intelligence}} '''[[Intelligence]] (INT)''': {{Class|Wizard}}s
* {{SmallIcon|Intelligence_Ability_Icon.png|link=Intelligence}} '''[[Intelligence]] (INT)''': {{Class|Wizard}}s
=== Strength ===
Strength is an ability score that governs physical power. Higher strength grants increased carry weight and jump distance, along with greater chance of success on [[Athletics]] checks such as shoving or preventing shoves. It can be used as a weapon attack and damage modifier for certain classes or builds.
It is the primary modifier for {{Class|Fighter}}s and {{Class|Barbarian}}s and can be useful as a secondary modifier for {{Class|Paladin}}s and {{Class|Cleric}}s.
=== Dexterity ===
Dexterity is an ability score that describes a character's agility and finesse. Higher dexterity grants increased ability to minimize damage from area of effect spells or surfaces, along with greater chance of success on [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] checks. It can be used as a weapon attack and damage modifier for certain classes or builds.
It is the primary modifier for {{Class|Rogue}}s, {{Class|Monk}}s, and {{Class|Ranger}}s, and can be useful as a secondary modifier for {{Class|Bard}}s and {{Class|Druid}}s, especially in weapon attack (ie. not spell) oriented builds.
Dexterity is important for every class due to its benefits for [[Armour Class]]. A character's dexterity modifier is added to the AC granted by armour, preventing successful hits against them. In builds using heavy armour, the advantage of a high dexterity modifier is limited (usually to +2) or negated.
=== Constitution ===
Constitution is an ability score that describes a character's overall health and endurance. Higher constitution grants more [[Hit Points]] at each level up and a greater chance of success on [[Saving Throw|Saving Throws]] against [[Poisons]].
Constitution is not the primary modifier of any class, but is recommended for high melee oriented builds as it grants more survivability. It is very important for {{Class|Barbarian}}s as it is an essential component of the class's [[Unarmoured Defence (Barbarian)]] ability.


=== Ability Points ===
=== Ability Points ===