Death Saving Throw: Difference between revisions

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{{ up to date | 2023-09-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
| image = death_saving_throw.png
| image = death_saving_throw.png
| description = A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying.
| description = A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying.
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[[File:Downed.png|right]]
[[File:Downed.png|right]]
[[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with successes on the left and failures on the right]]


A '''Death Saving Throw''' is a special type of [[Saving Throw]] that a [[Downed_(Condition)|Downed]] creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, [[Companion]]s, and certain notable [[Non-Player Characters|NPCs]]. Most enemy creatures simply die when reduced to 0 [[Hit Points]].
A '''Death Saving Throw''' is a special type of [[Saving Throw]] that a [[Downed_(Condition)|Downed]] creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, [[Companion]]s, and certain notable [[Non-Player Characters|NPCs]]. Most enemy creatures simply die when reduced to 0 [[Hit Points]].


== Rolling Death Saving Throws ==
== Rolling Death Saving Throws ==
[[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with one success on the left and two failures on the right]]
When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round.
When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round.


The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. Any bonuses to Saving Throws from effects (e.g. [[Bless]] or [[Aura of Protection]]), or bonuses from items that add to Death Saving Throws (e.g. [[Family Ring]]), but not bonuses from items that add bonuses  to Saving Throws (e.g. [[Safeguard Shield]]) are added to the roll. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll.  
The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll.
 
* Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll.
* [[Proficiency Bonus]] is ''not'' added to the roll, as Death Saving Throws are not tied to any [[Ability Score]].
* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6.


If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws.
If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws.