Armour Class: Difference between revisions

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m (Added a note about Barkskin.)
(Undo revision 59073 by TooCthulhu (talk))
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*Base Armour Class is the number seen in shields in the descriptions of armour. When unarmoured, most creatures naturally have a Base AC of 10.
*Base Armour Class is the number seen in shields in the descriptions of armour. When unarmoured, most creatures naturally have a Base AC of 10.
**[[Mage Armour]] and [[Draconic Resilience]] both sets the base armour class to 13 if the creature isn't wearing any armour. [[Barkskin]] increases the base armor class to 16, regardless of armor.
**[[Mage Armour]] and [[Draconic Resilience]] both sets the base armour class to 13 if the creature isn't wearing any armour
*The AC bonus from Dexterity Modifier may be capped when wearing heavier types of [[Armour]].
*The AC bonus from Dexterity Modifier may be capped when wearing heavier types of [[Armour]].
** Light Armour doesn't cap the Dexterity AC. Clothing doesn't either, but they don't count as armour at all.
** Light Armour doesn't cap the Dexterity AC. Clothing doesn't either, but they don't count as armour at all.