Enchantment School: Difference between revisions

Jump to navigation Jump to search
(added summary details for more informative tool tips)
No edit summary
Line 11: Line 11:
=== Level 2 ===
=== Level 2 ===


* '''Enchantment Savant:''' Halves the cost to learn [[:Category:Enchantment Spells|Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
==== [[Enchantment Savant]] ====
* [[File:Action_HypnoticGaze.png|64x64|frameless|upright=0.1|Hypnotic Gaze]] '''Hypnotic Gaze:''' Once per [[Long Rest]], use an action to target a non-ally creature within [[File:Range Icon.png|24x24px|Range]]1.5m / 5ft. The target must succeed on a {{Ability|Wisdom}} [[Saving Throw]] or become [[Charmed (Condition)|charmed]] and [[Incapacitated (Condition)|incapacitated]] for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
* Halves the cost to learn [[:Category:Enchantment Spells|Enchantment spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25gp}}}''' per spell level.
 
==== {{IconLink|Hypnotic Gaze Icon.webp|Hypnotic Gaze}} ====
* Once per [[Long Rest]], use an action to target a non-ally creature within [[File:Range Icon.png|24x24px|Range]]1.5m / 5ft. The target must succeed on a {{Ability|Wisdom}} [[Saving Throw]] or become [[Charmed (Condition)|charmed]] and [[Incapacitated (Condition)|incapacitated]] for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.


=== Level 6 ===
=== Level 6 ===


* [[File:PassiveFeature_InstinctiveCharm.png|64x64|frameless|upright=0.1|Instinctive Charm]] '''Instinctive Charm:''' As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.
==== {{IconLink|Instinctive Charm Icon.webp|Instinctive Charm}} ====
* As a [[Reaction]], charm an enemy that attacks you. They must succeed on a {{Ability|Wisdom}} saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.


=== Level 10 ===
=== Level 10 ===


* [[File:PassiveFeature_SplitEnchantment.png|64x64|frameless|upright=0.1|Split Enchantment]] '''Split Enchantment:''' You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
==== {{IconLink|Split Enchantment Icon.webp|Split Enchantment}} ====
* You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature.
 
{{WizardNavbox}}
{{WizardNavbox}}
[[Category:Subclasses]]