Basic Poison: Difference between revisions

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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{up to date|2023-09-26}}
{{MiscItemPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:MiscItemPage -->
 
| image = Basic Poison Icon.png
{{MiscItemPage|
| description = '''Basic Poison''' is a common type of [[Coatings|Coating]]. When applied to a weapon, it will deal extra {{DamageType|Poison}} damage for several turns. <!-- This is the first text that will appear on the page. Briefly describe what the item is and what makes it noteworthy. -->
|image = COAT Basic Poison Faded.png
| quote = Even when closed, a choking acrid smell emanates from this bottle.
|icon = COAT Basic Poison Unfaded.png
| book text = <!-- The text of the book. Leave EMPTY for non-books - use "quote" parameter for all other item types. -->
|uid = CONS_Poison_Basic
| type = Coatings <!-- Item type. Choose one of: Ammunition, Books, Food, Drinks, Potions, Scrolls, Consumables, Misc -->
|description = '''Basic Poison''' is a common type of [[Coatings|Coating]]. When applied to a weapon, it will deal extra {{DamageType|Poison}} damage for several turns.
| camp supplies = <!-- Number of Camp Supplies. Leave EMPTY for all except Food and Drinks. -->
|quote = Even when closed, a choking acrid smell emanates from this bottle.
| single use = yes <!-- "yes" if item is consumed on use (Ammunition, Consumables, Potions, Scrolls, some Drinks, and some Misc Items); otherwise leave BLANK. -->
|type = Coatings
| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
|single use = yes
| weight kg = 0.2
|rarity = common
| weight lb = 0.4
|weight kg = 0.2
| price = 10
|weight lb = 0.4
| usage cost = bonus action <!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. -->
|price = 10
| effect = *Coat your active weapon for {{Duration|10}} with a poison that can inflicts {{IconLink|Poisoned Condition Icon.png| Poisoned (Condition)| Poisoned}} with a successful attack.
|usage cost = bonus action
|effect = *Coat your active weapon for {{Duration|10}} with a poison that can inflicts {{IconLink|Poisoned Condition Icon.png| Poisoned (Condition)| Poisoned}} with a successful attack.
*{{SavingThrow|Constitution}}: [[Difficulty Class|DC]] 11
*{{SavingThrow|Constitution}}: [[Difficulty Class|DC]] 11
**Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]].
**Suffers {{Disadvantage}} on [[Attack Rolls]] and [[Checks|Ability Checks]].
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**{{Duration|1}}
**{{Duration|1}}
**Creatures that enter the [[Poison Cloud]] must make a {{SavingThrow|Constitution}}: [[Difficulty Class|DC]] 11 or receive the {{IconLink|Poisoned Condition Icon.png| Poisoned (Condition)| Poisoned}}  condition for 1 round.
**Creatures that enter the [[Poison Cloud]] must make a {{SavingThrow|Constitution}}: [[Difficulty Class|DC]] 11 or receive the {{IconLink|Poisoned Condition Icon.png| Poisoned (Condition)| Poisoned}}  condition for 1 round.
| where to find = <!-- Describe where and how to obtain the item. -->
|where to find =
Obtainable from various merchants, enemies, and locations throughout the game.
Obtainable from various merchants, enemies, and locations throughout the game.


Can also be crafted via the [[Alchemy]] system ([[Vitriol of Bonecap]] and any [[Salt]])
Can also be crafted via the [[Alchemy]] system ([[Vitriol of Bonecap]] and any [[Salt]])
}}
}}