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[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]
'''Advantage''' and '''Disadvantage''' are a gameplay mechanic that can greatly affect the success of dice rolls.  They can apply to [[Attack Roll]]s, [[Saving Throw]]s, and [[Ability Check]]s, but not to [[Damage Roll]]s.
== Advantage ==


When you roll with '''Advantage''', you perform the roll twice, and use the '''higher''' result.  You can only have Advantage once, in other words, you never roll more than twice due to Advantage.
When you roll with '''Advantage''', you perform the roll twice, and use the '''higher''' result.  You can only have Advantage once, in other words, you never roll more than twice due to Advantage.


Example: You roll two {{D20}} for an [[Attack Roll]], because you have Advantage.  The results are 16 and 4.  Your effective result is 16.
Example: You roll two {{D20}} for an Attack Roll, because you have Advantage.  The results are 16 and 4.  Your effective result is 16.
 
Advantage is negated by Disadvantage.  The number of Advantages and Disadvantages you have is irrelevant.  Even if you have three sources of Advantage, a single source of Disadvantage will negate it.
 
== Disadvantage ==
 
When you roll with '''Disadvantage''', you perform the roll twice, and use the '''lower''' result.  You can only have Disadvantage once, in other words, you never roll more than twice due to Disadvantage.
 
Example: You roll two {{D20}} for an Attack Roll, because you have Disadvantage.  The results are 16 and 4.  Your effective result is 4.


Advantage is negated by [[Disadvantage]].  The number of Advantages and Disadvantages you have is irrelevant.  Even if you have three sources of Advantage, a single source of Disadvantage will negate it.
Disadvantage is negated by Advantage.  The number of Advantages and Disadvantages you have is irrelevant.  Even if you have three sources of Disadvantage, a single source of Advantage will negate it.