Sarevok Anchev/Combat: Difference between revisions

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(Page Add. Drafting in progress while "Daisy the Bard" campaign is fighting this character.)
 
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* Jump
* Jump
* Opportunity Attack
* Opportunity Attack
* Main Hand Attack
 
Main Hand Attack
* Sarevok seems to have access to at least two melee attacks per action. If he is affected by "Haste", this can mean Sarevok is capable of firing off four melee attacks in a single turn -- enough to allow his special ability on the next turn.
 


===Notable or Unique===
===Notable or Unique===


Deathbringer's Legacy
''Deathbringer's Legacy''
* Sarevok must have 4 stacks of the Condition "Murderous Strikes" to use this ability.
* Sarevok must have 4 stacks of the Condition "Murderous Strikes" to use this ability.
* When he casts this ability, Sarevok gains 1 stack of the condition also named "Deathbringer's Legacy."
* When he casts this ability, Sarevok gains 1 stack of the condition also named "Deathbringer's Legacy."
''Deathbringer Assault''
* Sarevok can only use this ability during his turn while he has the condition "Deathbringer's Legacy."
* Melee range only, deals slashing damage.


==Conditions==
==Conditions==
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* Sarevok gains this condition for 1 turn, after reaching 4 stacks of Murderous Strikes.
* Sarevok gains this condition for 1 turn, after reaching 4 stacks of Murderous Strikes.
* Description reads: ''"Sarevok is able to use Deathbringer Assault until the end of his next turn."''
* Description reads: ''"Sarevok is able to use Deathbringer Assault until the end of his next turn."''
===''From Allies''===
The following conditions are commonly applied onto Sarevok, from allied characters such as Summons.
* Sanctuary (from Sarevok's allied summon)
* Warding Bond (from Sarevok's allied summon)


===''Immunities''===
===''Immunities''===
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''Sarevok can be affected by all of the following Conditions:''
''Sarevok can be affected by all of the following Conditions:''
* Sluggardly
* Sluggardly
 
* Slowed
* Mental Fatigue
* Frightened


==Summons==
==Summons==
Page drafting note - names are shorthand while I stub out the other critical parts of this page. Goal is to include enough information about what these summons affect in Sarevok's combat abilities.
When Sarevok is in combat, these entities always exist in the field, even if Sarevok does not have to "summon" them himself during the fight.


Summons that assist Sarevok have ''different'' condition immunities and vulnerabilities than Sarevok himself.
Summons that assist Sarevok have ''different'' condition immunities and vulnerabilities than Sarevok himself.


* echo A - Casts Warding Bond and Sanctuary on Sarevok
'''Echo of Amelyssan'''
* echo I - Casts haste
* While alive, this summon Casts [[Warding Bond]] and [[Sanctuary]] on Sarevok.
* echo S - Casts slow on party
* On death of this summon, each of Sarevok's attacks will heal him for 2-24 hit points.
 
'''Echo of Illasera'''
* While alive, may cast [[Haste]] on Sarevok.
* On death of this summon, Sarevok is permanently hastened and cannot be affected by paralysis, restraints, or other attempts to reduce his movement speed.


all 3 of them have permanent buffs to sarevok if they die before him.
'''Echo of Sendai'''
* While alive, Casts [[Slow]], and [[Command]] on players and their allies.
* On death of this summon, Sarevok's armor class is increased by 6.