Dice rolls: Difference between revisions

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(Improve Ability Check section.)
(Change headers so links with "#Modifiers" lead to the intended location.)
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As a special case, a roll of 1 means that the attack fails regardless of bonuses and the target's Armor Class.  This is called a Critical Miss.  Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class.  This is called a Critical Hit.  A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet. Currently, a critical hit doubles all the damage dice involved in the damage roll, but not the modifiers.
As a special case, a roll of 1 means that the attack fails regardless of bonuses and the target's Armor Class.  This is called a Critical Miss.  Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class.  This is called a Critical Hit.  A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet. Currently, a critical hit doubles all the damage dice involved in the damage roll, but not the modifiers.


==== Modifiers ====
==== Attack Roll Modifiers ====


The [[Ability Score]] used for the Ability Score Modifier depends on the type of attack that's being made.  Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon.  For spells, the Ability Score used for the Modifier generally depends on the class of the caster; see the main [[Attack Roll]] page for details.
The [[Ability Score]] used for the Ability Score Modifier depends on the type of attack that's being made.  Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon.  For spells, the Ability Score used for the Modifier generally depends on the class of the caster; see the main [[Attack Roll]] page for details.
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  Result = {{D20}} + Ability Score Modifier + Proficiency Bonus
  Result = {{D20}} + Ability Score Modifier + Proficiency Bonus


==== Modifiers ====
==== Saving Throw Modifiers ====


Which [[Ability Score]] is used for the Modifier depends on the source of danger against which the save is being made.  For example, evading a spike trap may require Dexterity, whereas trying to resist the effects of a poisonous gas would require Constitution.
Which [[Ability Score]] is used for the Modifier depends on the source of danger against which the save is being made.  For example, evading a spike trap may require Dexterity, whereas trying to resist the effects of a poisonous gas would require Constitution.