Campsite: Difference between revisions

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==Purpose and Usage==
==Purpose and Usage==
[[File:Magic Mirror In-game.png|thumb|right|The Magic Mirror]]
[[File:Magic Mirror In-game.png|thumb|right|The Magic Mirror]]
The night-time version of the campsite serves as the primary location for [[Long Rest|Long Resting]] and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations.  
The campsite provides a location to swap or speak to party members, store or retrieve items from the [[Traveller's Chest]], change class or revive fallen [[Companions]] via [[Withers]], or take a [[Long Rest]].
 
The night-time version of the campsite serves as the primary location for Long Resting and reforming the party composition. It is also a key location to progress the main and companion stories through camp conversations.  


The day-time version of the camp is accessed whenever the player chooses to arrive at it through fast travel. The player may also appear here instead of in the [[List of Locations|World Map]] after resting if certain camp cutscenes that don't trigger automatically are available.
The day-time version of the camp is accessed whenever the player chooses to arrive at it through fast travel. The player may also appear here instead of in the [[List of Locations|World Map]] after resting if certain camp cutscenes that don't trigger automatically are available.


[[Withers]] can also be interacted with from the Campsite, and in [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed. As of Patch 3, the Magic Mirror can be found at the Campsite; from this, Custom and Dark Urge characters (not [[Origin|Origins]], [[Hirelings]], or [[Companions]]) can change their appearance.
In [[Multiplayer]], Withers' Wardrobe of Wayward Friends will spawn there when player characters are dismissed. As of Patch 3, the Magic Mirror can be found at the Campsite; from this, Custom and Dark Urge characters (not [[Origin|Origins]], [[Hirelings]], or [[Companions]]) can change their appearance.
 
When travelling to camp, all attached party members will travel also (members that are too far away from the traveller will not). Fleeing combat will also move the character to camp.


==Waypoints==
==Waypoints==
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* '''Underground Campsite''': This campsite is visited when in underground over-land regions such as the [[Zhentarim Basement]] or the [[Underground Passage]].
* '''Underground Campsite''': This campsite is visited when in underground over-land regions such as the [[Zhentarim Basement]] or the [[Underground Passage]].
* '''Rosymorn Monastery Trail Campsite''': This campsite is visited when resting in the main area of [[Rosymorn Monastery Trail]]
* '''Rosymorn Monastery Trail Campsite''': This campsite is visited when resting in the main area of [[Rosymorn Monastery Trail]]
* '''Crèche Y'llek Campsite''': This campsite is visited when resting inside [[Crèche Y'llek]]
* '''Rivington Campsite''': This campsite is visited when resting while in [[Rivington]] or [[Wyrm's Rock]] in Act III.
* '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]] in Act III.
* '''Baldur's Gate Alley Campsite''': This campsite is visited when resting while in the [[Lower City]] in Act III.
* '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the player must speak to Alan Alyth behind the bar of the [[Elfsong Tavern]] and unlock the option to stay at the Inn, either by paying gold or via a dialogue check. Once unlocked the room will be available on rest, and replaces the Alley Campsite as the main camp while resting in Baldur's Gate.  
* '''Elfsong Tavern Suite:''' This campsite is different from the others in that it is not automatically obtained by resting. Instead, the player must speak to Alan Alyth behind the bar of the [[Elfsong Tavern]] and unlock the option to stay at the Inn, either by paying gold or via a dialogue check. Once unlocked the room will be available on rest, and replaces the Alley Campsite as the main camp while resting in Baldur's Gate.  
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The presence of any of the below characters is dependent upon story choices made by the player.
The presence of any of the below characters is dependent upon story choices made by the player.
=== Companions ===
=== Companions ===
{{div_col}}
*[[Astarion]]
*[[Astarion]]
*[[Gale]]
*[[Gale]]
*[[Halsin]]
*[[Halsin]]
*[[Jaheira]]
*[[Lae'zel]]
*[[Lae'zel]]
*[[Minsc]]
*[[Shadowheart]]
*[[Shadowheart]]
*[[Wyll]]
*[[Wyll]]
{{div_col_end}}
=== NPCs ===
=== NPCs ===
*[[Barcus Wroot]]
*[[Barcus Wroot]]
*[[Oathbreaker Knight]] (until paid to renew the Oath, if a [[Paladin]] broke it.)
*[[Dame Aylin]]
*[[Isobel]]
*[[Oathbreaker Knight]] (only while a [[Paladin]] is [[Oathbreaker|Oathbroken]])
*[[Owlbear Cub]]
*[[Owlbear Cub]]
*[[Scratch]]
*[[Scratch]]
*[[Volo|Volothamp Geddarm]]
*[[Volo|Volothamp Geddarm]]
*[[Withers]]
*[[Withers]]
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]