Guide:Gish (Spellblades): Difference between revisions

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Wisdom builds (Cleric/Monk/Druid/Ranger)
Wisdom builds (Cleric/Monk/Druid/Ranger)


'''1. 1 Druid + Anything Else:''' A bit of a throwaway answer here, but Shillelagh allows you to use Wisdom to determine chance to hit.  Any Wisdom based character can use Shillelagh and have a good to great striking ability.
'''1 Druid + Anything Else:''' A bit of a throwaway answer here, but Shillelagh allows you to use Wisdom to determine chance to hit.  Any Wisdom based character can use Shillelagh and have a good to great striking ability.
*'''11 Monk + 1 Druid:''' Just a quick example.  '''Way of the Four Elements''' Monk often feels a bit clunky to use, Shillelagh gives you the ability to kill stuff with whatever quarterstaff you are using. The improvements that Monk gets to its spells at level 9 is pretty solid.  
*'''11 Monk + 1 Druid:''' Just a quick example.  '''Way of the Four Elements''' Monk often feels a bit clunky to use, Shillelagh gives you the ability to kill stuff with whatever quarterstaff you are using. The improvements that Monk gets to its spells at level 9 is pretty solid.  


'''2. 6 Druid + 6 Cleric /
'''5-6 Fighter + 5-6 Cleric + 1 Druid:''' Extra Attack + Action Surge from Fighter, War Priest from '''War Domain,''' and Shillelagh from Druid.  Use your bonus actions to heal yourself and start swinging.
*Take 6 levels of Fighter if you want the extra feat.
*Ironvine Shield can be a really interesting way of bolstering your damage with a single handed weapon, while still benefiting from the extra AC of a shield.
*This build in particular pairs well with '''Broodmother's Revenge''' for even more bonus damage.


'''3. 6 Druid + 6 Monk:''' As a martial class, Monk gains extra attack at level 5.  '''Circle of Spores''' Druid gives you temporary hit points and bonus damage on melee hits.  In addition, you can use a reaction to do spell damage or raise a corpse. While you can definitely run '''Way of the Four Elements''' for spells, I find that '''Way of the Open Fist''' is just better (big surprise) and the Druid component gives you enough options to feel like more than just a pure striker class.  
'''11 Druid + 1 Cleric / 6 Druid + 5 Fighter + 1 Cleric:''' An alternative of the above build, this build takes single level of '''Life Domain''' Cleric for '''Disciple of Life''' and Heavy Armor proficiency. This is a better setup for a summoner Gish build, as this will make your (relatively) weak AoE healing spells significantly stronger.  Save your spell slots for support and/or summoning, basically.
*Pair with '''The Reviving Hands''' or '''Hellrider's Pride''' for more support.
*
 
'''10 Druid + 2 Fighter / 6 Druid + 6 Fighter:''' This build plays a lot like an Eldritch Knight, using melee attacks to build up '''Arcane Synergy''' and then cashing in with reliable spells.  Both '''Circle of the Moon''' and '''Circle of the Spores''' are good here, but play differently.  A Wild Shape version of this build will spend a lot of time shapeshifted, only switching out for spells, basically, while a Spore druid version will be weaving spells with auto attacks more, uh, naturally. 
*I need to test how '''Arcane Synergy''' works with '''Wild Shape.'''
 
 
 
'''6 Druid + 6 Monk:''' As a martial class, Monk gains extra attack at level 5.  '''Circle of Spores''' Druid gives you temporary hit points and bonus damage on melee hits.  In addition, you can use a reaction to do spell damage or raise a corpse. While you can definitely run '''Way of the Four Elements''' for spells, I find that '''Way of the Open Fist''' is just better (big surprise) and the Druid component gives you enough options to feel like more than just a pure striker class.  
*While its almost obligatory to mention a single fighter level, I do feel like the bonuses you get from that sixth level of Monk is more useful.  
*While its almost obligatory to mention a single fighter level, I do feel like the bonuses you get from that sixth level of Monk is more useful.  
*If you are concerned about optimization for '''Way of the Four Elements,''' just use Shillelagh.
*If you are concerned about optimization for '''Way of the Four Elements,''' just use Shillelagh.


'''4. 5 Monk + 3 Rogue + 2 Druid + 2 Fighter:''' This is basically a pure striker in all but name only, but I wanted to mention it anyway.  Extra Attack + Fast Hands + Symbiotic Entity + Action Surge combines persistent on-hit damage with multiple attacks per turn.  Use your reaction to ping an enemy with '''Halo of Spores.'''  I don't know if it's good, but it's a build.
'''5 Monk + 3 Rogue + 2 Druid + 2 Fighter:''' This is basically a pure striker in all but name only, but I wanted to mention it anyway.  Extra Attack + Fast Hands + Symbiotic Entity + Action Surge combines persistent on-hit damage with multiple attacks per turn.  Use your reaction to ping an enemy with '''Halo of Spores.'''  I don't know if it's good, but it's a build.  Just don't get hit, I guess.


==Intelligence as your main Spellcasting modifier==
==Intelligence as your main Spellcasting modifier==